this post was submitted on 14 Jan 2025
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People keep meaning different things when they say "Generative AI". Do you mean the tech in general, or the corporate AI that companies overhype and try to sell to everyone?
The tech itself is pretty cool. GenAI is already being used for quick subtitling and translating any form of media quickly. Image AI is really good at upscaling low-res images and making them clearer by filling in the gaps. Chatbots are fallible but they're still really good for specific things like generating testing data or quickly helping you in basic tasks that might have you searching for 5 minutes. AI is huge in video games for upscaling tech like DLSS which can boost performance by running the game at a low resolution then upscaling it, the result is genuinely great. It's also used to de-noise raytracing and show cleaner reflections.
Also people are missing the point on why AI is being invested in so much. No, I don't think "AGI" is coming any time soon, but the reason they're sucking in so much money is because of what it could be in 5 years. Saying AI is a waste of effort is like saying 3D video games are a waste of time because they looked bad in 1995. It will improve.
frame gen is blurry af and eats shit on any fast motion. rendering games at 640x480 and then scaling them to sensible resolutions is horrible artistic practice.
Is that a reason a lot of pixel art games are looking like shit? I remember the era of 320x240 and 640x480 and the modern pixel art are looking noticeably worse.
that's probably more to do with a lack of dithering and not using tubes anymore. lots of those older games looked better on crt than they do on digital
a good example is dracula's eyes in symphony of the night, on crt the red bleeds over giving a really good red eyes effect
on lcd they are just single red pixels and look awful
Quite possibly, old games also look worse on emus (and don't even let me start about those remasters, i got incredibly hyped for incoming Suikoden 1+2 on PC but my eyes fucking bleed).