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Age of Empires designer believes RTS games need to finally evolve after decades of stagnation
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IMO the problem is learning curve, it makes it difficult for non-rts players to get into it
And the menuing in the trailer (tech trees) seems to exasperate this issue
This is why RTS shouldn't focus on the PvP portion of the game. A good campaign and arcade is what Blizzard did and it worked. The greatest thing Blizzard ever ever did was to add in the custom map creator which was fully featured.
Agreed, it's always a bit of a commitment to learn the options at first.
This is why I believe immortal gates of pyre will win
https://sunspeargames.com/skill-ceiling/