this post was submitted on 30 Dec 2024
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[–] [email protected] 11 points 5 days ago (1 children)

zero-k is also like that, less emphasis on the graphics though but more on the gameplay

[–] [email protected] 1 points 5 days ago (1 children)

Thank you, zero k interface is amazing, and their "cold takes" show a design philosophy I constantly find myself wishing I'd find pretty much everywhere else.

[–] [email protected] 1 points 4 days ago (1 children)

Can you elaborate what you mean by cold takes and why that's something you wish more of?

[–] [email protected] 2 points 4 days ago

They have quite a few posts that are primarily about design philosophy. It's clear they put a lot of time and effort into it. One of my favorites that has driven a lot of innovation in you can interact with the game is

https://zero-k.info/mediawiki/Cold_Takes/3_-_Fight_your_opponent,_not_the_UI

One that I find myself coming to a sort of grudging agreement with is (veterancy for units isn't good):

https://zero-k.info/mediawiki/Cold_Takes/15_-_Experiences_With_Veterancy