this post was submitted on 28 Nov 2024
937 points (99.8% liked)
RetroGaming
19796 readers
253 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Oni, Alien Vs. Predator 2, No One Lives Forever 1 and 2, MechWarrior 2/3/4, Black & White 1 and 2...
And that's just at the top of my head. Copyright hell is awful.
One thing I've heard is it's sometimes a weird stalemate where companies might have the property in their basement somewhere, but if there's interest in it, suddenly the value will shoot up, so nobody wants to confirm it in case they're the loser and will have it extorted from them.
I'm probably explaining it wrong. (Because it's absolute nonsense.) But someone might know a better explanation than I.
I know there are several seminal works locked in archives or even just lost.
I couldn't think of any specific examples off the top of my head, but I was considering the fate of Microprose, Sierra On-Line, and other studios that were gobbled up, disbanded, broken up, etc.
Your Mechwarrior example is a good example of licensing, where you might have defunct TTRPG studios (FASA) licensing a property to a have company it studio that has also gone though several mergers.
There should be a "use it or lose it" provision in copyright law, kind of like back in the day with what happened to "It's A Wonderful Life". The only reason IAWL became a Christmas classic isbecause it became public domain.