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It really is, and it kills me when there are legit good games under there.
For a few months I played a cool monster catching game where it was like 5v5 style. The amount of cool combos you could do, the emergent game play with that many, each monster having own unique abilities and moves, etc. was so cool! PVP was really good because once you were proper placed, the games were close and often times came down to either a choice in game or realizing a mistake in team building "Why did I only bring one party member that can counter X?? As soon as they got focused down I got rolled by a team built around it!"
But the pve battles would get harder and harder, but the monsters you could catch weren't getting stronger. So to continue in the main story you had to do events to get new ones, or.... that lovely gacha shop. Eventually in the story the ability to catch new monsters was just removed. You could go back to the early parts to catch the old monsters, but there was maybe one in the main story that was any use once you were to where catching was disabled. Oh and evolving the monsters required you to do events which took.... energy! Oh also chapter 1 of the story didn't require energy to play, and had ability to catch monsters... but later on it did require energy.
So it opened with this really cool game where you could catch monsters, the fights were fair based on what you could catch, and overall was a fun time. Then slowly but surely every team member would need to be replaced by Gacha monsters (that could only be leveled up by gathering materials from events), and all the infinite play game modes would run out of content, leaving only the game modes that require energy.
UGH.
I think one of the reasons why I stopped gaming as an adult, is because I realized that pretty much all the popular games are rigged to keep you going. The progression is artificial, and demotivates me to invest time in it.
Old games were basically: play them, and with the right skill you can complete the levels and finish. Simple, fun, and you didn't have to return back to the game in 11h:23m:45sec in order to "unlock" anything, either. You turn it on when you want, then turn it off. You can return to it months or even years later and it makes no difference.
New games? Always moving the goal posts. You have to pay to level up quickly, but the next level just sets you up for another artificial grind. Spin a wheel or open a loot crate? Those are just programmed to give you exactly the items you need to keep going a little further. Seasons, timed events, social media integration... all the fun is sucked out.
Video games use quite a few of the same tactics that you'll see in lotteries, casinos, and other "games of chance".
Once you realize that, you can't unsee it.
100%, it's why I'm more pulled towards RTS games these days.
Like to "catch up" and compete in say a card game... you have to spend money. They are not designed for you to catch up on time.
An rts though? I can catch up to most of the folks if I want to.