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It's sad that the most unhealthy games are the ones ranked as most played on the google play store ๐ฎโ๐จ
It's not sad, there is a direct connection.
They are the top games because of the psychological manipulation being successful.
I mean... It's also sad
Very much so :( I've played some genuinely really fun games in the top list, but the instant you start playing you can feel what they are about.
Like I've been playing Warhammer 40k Tacticus. It's really cool!... I'll probably play it for another week or two at most. Every action I take brings up a suggestion for me to buy something. Everything requires energy. There are about 50 different currency types. I get alerts that I've completed quests... that I can't turn in because they are quests only available if you buy the premium Battle pass. Or the ULTIMATE battle pass. Like you unlock a new character and instantly it pops up like "Congrats on your new character, would you like to spend $20 to level them up so they're not useless?"
It's fun because I'm still unlocking more story content at a decent clip, but as soon as it's a day between 20 second lore drops I'll have to uninstall. Which sucks, because the game play is fun and interesting since it's modeled after the mechanics of 40k with the customization of a video game.
So yeah, very sad.
Just capitalism infecting and ruining another form of art
I, too, can quit anytime I want.
Haha good call out, but yeah I play this way on purpose and jump from freemium game to freemium game. I've gotten pretty good at jumping as soon as it feels like money is the only way to make progress, but to be clear I used to not be good at it and have wasted a few hundred dollars on stupid p2w games. I really want to try to stick to these nicer games now that I have a cool website to help me find them.
It can be both....
It really is, and it kills me when there are legit good games under there.
For a few months I played a cool monster catching game where it was like 5v5 style. The amount of cool combos you could do, the emergent game play with that many, each monster having own unique abilities and moves, etc. was so cool! PVP was really good because once you were proper placed, the games were close and often times came down to either a choice in game or realizing a mistake in team building "Why did I only bring one party member that can counter X?? As soon as they got focused down I got rolled by a team built around it!"
But the pve battles would get harder and harder, but the monsters you could catch weren't getting stronger. So to continue in the main story you had to do events to get new ones, or.... that lovely gacha shop. Eventually in the story the ability to catch new monsters was just removed. You could go back to the early parts to catch the old monsters, but there was maybe one in the main story that was any use once you were to where catching was disabled. Oh and evolving the monsters required you to do events which took.... energy! Oh also chapter 1 of the story didn't require energy to play, and had ability to catch monsters... but later on it did require energy.
So it opened with this really cool game where you could catch monsters, the fights were fair based on what you could catch, and overall was a fun time. Then slowly but surely every team member would need to be replaced by Gacha monsters (that could only be leveled up by gathering materials from events), and all the infinite play game modes would run out of content, leaving only the game modes that require energy.
UGH.
I think one of the reasons why I stopped gaming as an adult, is because I realized that pretty much all the popular games are rigged to keep you going. The progression is artificial, and demotivates me to invest time in it.
Old games were basically: play them, and with the right skill you can complete the levels and finish. Simple, fun, and you didn't have to return back to the game in 11h:23m:45sec in order to "unlock" anything, either. You turn it on when you want, then turn it off. You can return to it months or even years later and it makes no difference.
New games? Always moving the goal posts. You have to pay to level up quickly, but the next level just sets you up for another artificial grind. Spin a wheel or open a loot crate? Those are just programmed to give you exactly the items you need to keep going a little further. Seasons, timed events, social media integration... all the fun is sucked out.
Video games use quite a few of the same tactics that you'll see in lotteries, casinos, and other "games of chance".
Once you realize that, you can't unsee it.
100%, it's why I'm more pulled towards RTS games these days.
Like to "catch up" and compete in say a card game... you have to spend money. They are not designed for you to catch up on time.
An rts though? I can catch up to most of the folks if I want to.