this post was submitted on 17 Oct 2024
92 points (100.0% liked)
Asklemmy
44147 readers
1050 users here now
A loosely moderated place to ask open-ended questions
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- [email protected]: a community for finding communities
~Icon~ ~by~ ~@Double_[email protected]~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This is the most important thing I see here, because the answer is always 'yes'. Of course you have the right. Start where you're at and figure out what you need as you go along. Your first attempt might not work, but what you learn from it will be invaluable.
As far as art goes, you can either find someone who is excited to work on it with you in their spare time (difficult to find), or pay an artist whose style you like to create art for you (possibly expensive). If you do the latter, it's best to wait until you have a clear idea of what you'll need so you don't end up paying for assets you won't use.
One thing you can do right now is create a design document. This is basically just a long, detailed description of what you would like your game to be: specific mechanics and systems you want to include, what the gameplay loop will be, the audiovisual style, everything. Include images mood-board style for your future artist(s). This document will give you an idea of the assets you'll need, as well as what you'll need to learn as far as coding. It doesn't have to be followed to the letter, but it's a good place to start.
Thanks.
This is very insightful and I hadn’t really considered a design document so I’ll look into the structure of those and hash out something.
My partial degree in Game Art and Design finally pays off, lol