this post was submitted on 14 Oct 2024
691 points (97.7% liked)
memes
10300 readers
2384 users here now
Community rules
1. Be civil
No trolling, bigotry or other insulting / annoying behaviour
2. No politics
This is non-politics community. For political memes please go to [email protected]
3. No recent reposts
Check for reposts when posting a meme, you can only repost after 1 month
4. No bots
No bots without the express approval of the mods or the admins
5. No Spam/Ads
No advertisements or spam. This is an instance rule and the only way to live.
Sister communities
- [email protected] : Star Trek memes, chat and shitposts
- [email protected] : Lemmy Shitposts, anything and everything goes.
- [email protected] : Linux themed memes
- [email protected] : for those who love comic stories.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Mostly art things. I'm far from qualified to speak to it as an expert, I haven't played either version yet, but have friends who are very passionate about the topic.
I think the easiest way to explain it is to refer to this Miyazaki quote:
Even if you just look at the tutorial boss (I clipped a a YT side-by-side for you here), the changes they've made here to add detail are basically all... grotesque. Gross hanging flesh, some weird hanging nipple thing, it's a very different interpretation of the original than what I believe was intended.
This is obviously just one example, but it's this type of change that bothers purists. Now, mind you, I don't think this makes the remake trash or anything, but if you're interested in Demon Souls historically as the beginning of the Souls franchise, this kind of change is essentially revisionist history, and it's disappointing to me that the original game isn't also available in some way besides buying an old PS3 or emulating the game.
That's pretty tame, IMO. I feel like Souls bosses like the Leechmonger or the Gaping Dragon, are originally much more grotesque than the changes made to the Vanguard demon. Even the Asylum Demon in Dark Souls is based on the Vanguard demon and seems more unsettling than that.
I feel like this guy works out at least. It's the tutorial boss that you're expected to die to. By the time you meet him, you've been playing the game for about 10 minutes, you probably haven't really got a feel for the controls or how to fight a boss, and he shows up to scare you, and you die to him, most likely in about 5 seconds. The original stony version does the job, and so does this one IMO. You fight another one later on in the game as a slightly-stronger-than-average enemy, but by then you're equipped to handle him, and it's a pretty quick battle again.
I know I'm not someone who cares that strongly about the integrity of the original vision, but I feel like given the 15 years between the original and the remake, even if Fromsoft themselves had remade it, we would probably be seeing similar changes.