this post was submitted on 25 Sep 2024
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[–] [email protected] 3 points 1 month ago

I finished up Divinity: Original Sin, finally. The game stops and makes you just find something a lot, and I was definitely getting tired of it by the end of the game. Then the ways that they intended you to solve some puzzles on the critical path toward the end were a lot of "did they really intend for me to solve it this way?" kinds of things that made me break out a walkthrough, especially since they went out of their way to make more intuitive answers impossible, as the game gets fairly finicky with where you can throw something or what counts as being visible from your perspective. Still, I enjoyed it enough to immediately boot up the sequel.

I'm now in the early hours of Divinity: Original Sin II, and they sure did close a lot of the gap between D:OS1 and BG3 when they made this one, especially in graphics, art style, and tone. The way they reworked the action points and armor systems caught me off guard, but I think they're likely to be net positives as I spend more time with the game.

I started playing Phantom Fury, and despite some middling reviews, this is exactly the kind of FPS game that I wish more companies would make. For the better part of 7-8 years now, this kind of game mostly disappeared. When I'm playing it, I'm transported back to 2003 console first person shooters.

UFO 50 has been a really good time so far. I do really wish the game featured manuals though. The simple games are holding my attention more than the complex ones, largely because the era these games came from would have had manuals to help get you started. As it stands, I have far less patience for figuring those games out.