this post was submitted on 13 Oct 2023
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Heck, I even prefer the ultra-skeuomorphic textured-everything approach of Mountain Lion-era OS X over the current ultra-minimalist approach where everything is either a hairline or a big flat monocolored shape.
It actually makes it harder to parse the UI when a button, a text field, a label, and a random part of the window can look exactly the same. I'd rather take a file manager that tries to look like a 1980s hifi stereo.
Or you know, a reasonable middle ground.
In the early '90s Alan Cooper wrote a book called About Face which unfortunately has dropped off the face of the earth as far as its influence on UI design is concerned. One of its many sensible proscriptions was that UI elements that can be interacted with should be visibly distinct from elements that are just there to display information. As a programmer, it drives me insane to have to use any of the modern apps that have completely abandoned this principle - or to have to deal with designers who have literally mocked me for thinking this is important.
Yes, that is the worst aspect of modern UI design. Interactable elements that are distinguished from labels solely by color because accessibility is so 2010. Labels that have that same color for emphasis. Flat black windows with black borders in front of other flat black windows that will get focus if you accidentally click them.
Or what the article is about: Tiny, hidden scroll bars because Fitts's law means nothing and every user has a touchscreen and 20/20 vision.
But but.. but… Apple bad!
That shit started with win2k/winme already. That's when the borders of controls were made thinner, icons were made with less contrast and the first flat buttons that only show their border on hover were being used. So it's quite some time already that this is going downhill.
(tbf, I think the flat buttons were mostly intended for toolbars, but still, style won over function)