this post was submitted on 14 Aug 2024
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This is why console demos are so rare anymore.
Try before you buy means fewer sales on launch day.
Informed consumers are careful with their money. And that's bad. Apparently.
When your core gameplay loop is all of 15 minutes long that feeds into a 40-60 hour repetitive grind to unlock a slightly better item, new title or recolored cosmetic, combined with a complete absence of quality or competent writing, innovative mechanics while it's apparent most of the budget went into marketing and pre-rendered cutscenes that can be just watched on youtube, yeah it's bad to give potential customers a 30 minute demo that displays everything your game is without hinting any additional benefit for purchasing the full game.