this post was submitted on 11 Aug 2024
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[–] [email protected] 8 points 1 month ago (2 children)

I don't mind competitive games, just not the crazy competitive ones. TF2 is a great example - fun, casual, PvP. Tarkov is probably my least favorite - hyper competitive, huge losses if you die, big incentive to cheat.

It's a shame that Tarkov is what it is, because I love shooters and it's probably the best of them, mechanics wise.

[–] [email protected] 5 points 1 month ago* (last edited 1 month ago) (1 children)

Just dropping in, in case you haven't heard about it: Single player Tarkov exists, and is very fun! It obviously won't have the same reactions and interactions as humans, but they're emulated pretty damn well with some additional mods.

[–] [email protected] 2 points 1 month ago

Yup, I've played it plenty! I even tried setting up a server with Project Fika but for some reason I couldn't get it going.

[–] [email protected] 4 points 1 month ago (1 children)

There is PVE Tarkov now. You have the option to play with other people in your team. But only if you want to. Don't know what they ask for it atm.

[–] [email protected] 3 points 1 month ago (1 children)

PvE Tarkov doesn't allow you to modify server side things, like insurance return times and whatnot.

[–] [email protected] 1 points 1 month ago (1 children)

insurance return time

I'm sorry what kind of game is this?

[–] [email protected] 4 points 1 month ago* (last edited 1 month ago)

Haha it's a game called Escape from Tarkov.

It's a hardcore extraction shooter. Whatever you bring in to a raid will be lost when you die. If you manage to extract, you can keep whatever loot you found - whether it spawned in the world or you took it from a dead player.

The gear you bring in can be "insured" by vendors. Usually it's a 24 hour real-world timer if you die with that gear. Even then, the gear that you insure has another filter before it gets returned: Other players and scavengers can take it.

The "lore" of the game explains the insurance return as a deal between the vendors and the scavengers in the area.