this post was submitted on 10 Oct 2023
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This is the best summary I could come up with:
It has pretty wide industry support with backers including Amazon AWS, Epic Games, Huawei, Intel, Microsoft, oppo, Heroic Labs, Red Hat and plenty more.
Use script canvas for small graph nodes to handle simple arithmetic operations
The document property editor allows tools creators to use data to create their UX rather than having to write the code or understand QT and filtering
Easily and quickly publish content without the command line using automation improvements for installation
This newest release introduces a variety of visual and performance improvements to the rendering system:
Curiously, in their release blog post they included a quote from Lars Gleim a Senior Research Engineer at Huawei who said that O3DE is "the only really open game engine out there, and it’s the only fully open source, royalty-free solution that exists at this time".
The original article contains 373 words, the summary contains 137 words. Saved 63%. I'm a bot and I'm open source!
Godot ?
That quote is so wrong and misleading its hillarious.
I genuinely completely lost interest just from that.
“the world’s first high-fidelity, real-time, open source 3D engine.”??
Really??