this post was submitted on 19 Jul 2024
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I'm not getting an account on Statista, and I agree that its marketshare isn't "marginal" in practice, but something is up with those figures, since overwhelmingly internet hosted services are on top of Linux. Internal servers may be a bit different, but "servers" I'd expect to count internet servers...
It's stated in the synopsis, below where it says you need to pay for the article. Anyway, it might be true as the hosting servers themselves often host up to hundreds of Windows machines. But it really depends on what is measured and the method used, which we don't know because who the hell has a statista account anyway.
Most servers aren't Internet-facing.
There are a ton of Internet facing servers, vast majority of cloud instances, and every cloud provider except Microsoft (and their in house "windows" for azure hosting is somehow different, though they aren't public about it).
In terms of on premise servers, I'd even say the HPC groups may outnumber internal windows servers. While relatively fewer instances, they all represent racks and racks of servers, and that market is 100% Linux.
I know a couple of retailers and at least two game studios are keeping at scale windows a thing, but Linux mostly dominates my experience of large scale deployment in on premise scale out.
It just seems like Linux is just so likely for scenarios that also have lots of horizontal scaling, it is hard to imagine that despite that windows still being a majority share of the market when all is said and done, when it's usually deployed in smaller quantities in any given place.
This is a common misconception. Most internet hosted services are behind a Linux box, but that doesn’t mean those services actually run on Linux.