this post was submitted on 19 Jul 2024
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Games were over hyped, released buggy, and lacking a ton of features long before no mans sky, nms was just one of the most over hyped - it's also by far the biggest redemption since it now has significantly more content than was ever promised at launch, and all of it has come free instead of in a ton of dlc's or with monetization
Yes, but No Man's Sky seemed like a real turning point. At first it was still considered embarrassing. Now it's the status quo.
Is it really redeeming to spend so many years and resources on a game that still isn't very good at all. They've basically spent two full development cycles on one mediocre game.
I definitely think so (plus I think it's a great game now, even though it was hot garbage at launch). The continuing updates are 100% a labor of love at this point, I'm sure they still sell more copies each update, but not enough to justify the cost if they weren't wanting to work on it. I love me a good labor of love game.
They've also been working on Light No Fire for ~6 years at this point so they've been doing more than just making new content for NMS this whole time
I just love that they used developments from LNF as an update for NMS. Like, they had no reason to do that other than being bros.
Sounds like it's just not for you. Because I think it's an incredible game and has been my go-to since the second update. It's okay to not like something.
You don't know the cost of those resources.
They have an average playerbase of 7k players with peaks of 20k+ every month, which is healthy as hell, because, compared to the top games in the world, say GTA V or Fortnite, they surpass their playerbases in game modes like Fortnite's Lego, Rocket Racing, Team Rumble, Save The World, and pretty much all of GTA V's races, pvp modes and like 99.9% of their online missions which are always dead empty despite having a constant playerbase of 150k or whatever, because they're boring and unrewarding as fuck.
Those numbers, and remember NMS' team was or is like less than 30 people. Rockstar and Epic Games have hundreds, if not thousands of devs and people working on their games.
Spending on games like these is how they evolve and become better. If Minecraft stopped receiving updates a long time ago, it'd be as dead. And yeah, Mojang was bought by Microsoft, the team is super large compared to NMS' now.
It's always the inexperienced kids who speak about game dev like they know shit, but they really don't. This is why a lot of misinformation and bullshit gets spread with confidence, the most lousy people in gaming are dumb little kids who think they know better than adults working in the field, it's ridiculous
Loads more content and still nothing to do after 2 hours
There's plenty to do - it's just sandbox based. There are some questlines you can do, but it's largely meant to be an exploration sandbox game, not something that you're constantly rushing from quest to quest with everything scripted out linearly or have a clear end game, the end game is to do whatever you want
Exploration implies there is anything but a slightly different colour palette of the same world but with alien dinosaurs of different proportions onto which to build the same base.
Ah. So, you have grown used to having your hand held and given specific quests with specific locations and directives to accomplish. Well, nothing wrong with that! You do you.
Anyway, I'm off to explore this incredibly mountainous world with giant worms while trying to find a freighter or other ship to call my own while attempting to unravel several mysteries.
But ri-i-ight, color palettes ahaha.
Enjoy your, eh, interesting heightmap and unspecified ~~directives to accomplish~~ mysteries.
We will, because while there is a broader narrative, we also with this have the capacity to do what we wish on potentially thousands of distant worlds. Be it terraforming, building, amassing a fleet, hunting bounties, or just exploring what the universe has to offer. By the way: What do you enjoy playing?
I've got +1700hrs in it. I promise you there's lots to do, it's just a super chill non-linear game. It's okay that it's not your thing, but there is a reason that it's had so many free updates and maintains a consistent player base after so many years:
'cuz it's good, if you're into it.
Well I've definitely given it a fair go.
It's had so many free updates because it is a visual game and so every reason to make a new trailer is new marketing. Every trailer is 3 second jump cuts of something visually interesting. Ocassionally giving away that the gameplay is still "aim the same tool that does the same thing at a rock, plant or creature until a number goes up in the ship. Use the bigger number in the ship to improve how high the number is allowed to go in the ship. Use the ship to get to a new rock, plant or creature. Oh and learn words?" I just genuinely do not understand what people are getting from it. Maybe there's a plateau in the point in the game I'm at and I am simply another 4 hours of pointing at rocks, plants and creatures until I unlock the fun, but I am old. I don't have time to unlock the fun. To be fair I've never been the grinding sort.
And I'm definitely into "explore space and build things in a non-story, non-linear way"
OK Lemmy's being weird but here is where the screenshot of 2500 hours in Kerbal Space Program goes.
I could only last 5 hours in Kerbal Space Program. That game is super boring, and I reached the moon by myself, it was meh