this post was submitted on 19 Jul 2024
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[–] [email protected] -1 points 3 months ago (3 children)

Is it really redeeming to spend so many years and resources on a game that still isn't very good at all. They've basically spent two full development cycles on one mediocre game.

[–] [email protected] 1 points 3 months ago (1 children)

I definitely think so (plus I think it's a great game now, even though it was hot garbage at launch). The continuing updates are 100% a labor of love at this point, I'm sure they still sell more copies each update, but not enough to justify the cost if they weren't wanting to work on it. I love me a good labor of love game.

They've also been working on Light No Fire for ~6 years at this point so they've been doing more than just making new content for NMS this whole time

[–] [email protected] 0 points 3 months ago

I just love that they used developments from LNF as an update for NMS. Like, they had no reason to do that other than being bros.

[–] [email protected] 0 points 3 months ago

Sounds like it's just not for you. Because I think it's an incredible game and has been my go-to since the second update. It's okay to not like something.

[–] [email protected] 0 points 3 months ago* (last edited 3 months ago)
  1. You don't know the cost of those resources.

  2. They have an average playerbase of 7k players with peaks of 20k+ every month, which is healthy as hell, because, compared to the top games in the world, say GTA V or Fortnite, they surpass their playerbases in game modes like Fortnite's Lego, Rocket Racing, Team Rumble, Save The World, and pretty much all of GTA V's races, pvp modes and like 99.9% of their online missions which are always dead empty despite having a constant playerbase of 150k or whatever, because they're boring and unrewarding as fuck.

  3. Those numbers, and remember NMS' team was or is like less than 30 people. Rockstar and Epic Games have hundreds, if not thousands of devs and people working on their games.

  4. Spending on games like these is how they evolve and become better. If Minecraft stopped receiving updates a long time ago, it'd be as dead. And yeah, Mojang was bought by Microsoft, the team is super large compared to NMS' now.

  5. It's always the inexperienced kids who speak about game dev like they know shit, but they really don't. This is why a lot of misinformation and bullshit gets spread with confidence, the most lousy people in gaming are dumb little kids who think they know better than adults working in the field, it's ridiculous