this post was submitted on 19 Jun 2024
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Zero Mission and Fusion were too hand-holdy for me. It was kind of annoying being told where to go and how to get there.
In zero mission it's more of a suggestion. There's a non-glitch Ridley before kraid route iirc.
ZM tells you where to go, but it definitely doesn't tell you how to get there. There are usually multiple routes, some easy and some extremely difficult.
Fusion starts that way and I was thinking the same at first but it opens up after an hour or two.
Really? Fusion stops holding your hand around the time you get to sector 4, but it's strictly linear until you're literally about to go fight the final boss--the game explicitly blocks you from backtracking to areas that aren't immediately plot-relevant.