this post was submitted on 18 Jun 2024
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That's what they were SO close to getting. Solutions like Xreal Air and Viture are just much more comfortable and less isolating.
Viture looks neat, still missing some things I want to see but they seem to understand what this kind of device needs
Curious from your perspective what you'd like to see. From mine, Viture and Xreal are nearly perfect, with the exception of Xreal failing to be supportive of open APIs.
I like that the viture has dimming, lens adjustment, an optional android based neckband device, and miracast is neat, etc.
If all you want is a compact screen that's pretty good, and I'm considering getting one, but I want to see some more stuff like integration with your other devices. I see they have remote desktop stuff for gaming, etc, but I'm thinking a bit deeper integration like using a phone app to relay notifications like a HUD, and I want a bit more spatial awareness (might need to rely on stuff like radio beacons for that like UWB). The navigation also seems to rely on either your phone, buttons on the neckband, or a paired 3rd party controller (no official wireless controller), you could make it a bit easier with something that's maybe keychain sized?
Imagine if the headset could piggyback on your phone's AR support + UWB direction finding to let your phone calculate where it is relative to the world, then relay it to the headset which calculate its offset to tell where IT is in the world, it would immediately make Google Maps Live View infinitely more immersive (and overlays don't need to be perfect, just need to not drift by too many degrees). It would probably be annoying to have to keep scanning with your phone to keep the map accurate though 🤷
Was about to comment this. Those products are actually usable versions of apples vr. And they can be used with any device. Apples use case is so narrow that other companies overtook them out of the gate.
Apple Vision Pro is the best virtual sandbox headset.
Almost nobody needs the best virtual sandbox headset.