this post was submitted on 02 Jun 2024
488 points (97.7% liked)
Technology
59424 readers
3034 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
What was it again, 1 critical bug every 1000 loc?
That's why, code as much as needed but as less as possible.
Of course not measured in KB, because readable code takes a bit more space than clever hacks.
Counting in lines of code is the most stupid metric.
Code is rarely the biggest thing in these programs. You want textures that don't look stretched and pixelated at 4K? That's going to cost you.
Look in any game directory. There's probably a one big file--sometimes a few big ones--in there that you can rename to .zip and unpack it as one. It will dump all the textures/sound effects/etc. in the game, but have zero code. It will be something like 70-90% of the game's entire space.
I agree and disagree.
Yes, in Games. There, the longer the more, duplicated assets too (like, all the data in every level package, even though every level only needs 10% of the data). Because user storage is cheaper than optimization.
Sometimes in tools too, often crappy tools with abundance of animations. But usually it's cheaply made software in a framework dragging lots of boilerplate with it. There it's loc again.
No, not in office suites and Wordpad.
Btw, why is vector graphics so rarely used for simple icons?