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So what turns a controlled environment into a chaotic environment? And what is the problem with a patterned outcome? Intelligence was still used, so what do the results matter?
This all seems quite arbitrary.
The problem with this is than an all loving, omni-benevolent being not just has love for all, but maximal love for all, which contradicts the notion of willingly allowing suffering to exist in any form.
"You are so lowly that it is permissible to harm you" is not the point of view of an omni-benevolent being.
Honestly, don't know. Maybe mathematicians do, but I imagine it's a philosophical question. The only agreed upon thing would be that significant varied complexity is what is needed to be determined a chaotic environment, philosophically. How significant would be the disagreement.
Well, we're still trying to determine exactly, precisely is "intelligence". But ChatGPT is definitely not intelligent, that I do know. I think Google really helped elucidate that point recently to Americans.
Again, that depends what kind of "maximal" love. You have maximal love for your parents for example (assuming you had good parents), but that's definitely not the same as romantic maximal love.
If there's a God and they created everything, well, I assume the "maximal love" would be akin to a human creating something and loving that creation. Considering the massive difference between an omnipotent being and a mortal human, I'm hesitant to even say it's similar to a human and self aware robot.
Maybe the old Honda bots?
Ok, then let's assume there is a sufficient number of choices to be deemed chaotic. You have 1000 condiments for the sandwich at your disposal, it's chaotic. However none of them are options which are evil.
The rather arbitrary requirement of chaos is present, a choice is still at hand meaning free will is still present, all without evil.
So do humans who play tic tac toe lack intelligence? There is a finite and very small number of choices a player can take. It's a patterned outcome.
That's not varied complexity, that's still just a lot of one thing - condiments.
Significant varied complexity would be more of 5 condiment choices, 2 bread choices, 3 ham choices but 1 might be expired even though it's your favorite, 3 vegetable choices, peanut butter, 3 jam choices.
And then between all that, other things are going on too. You might suddenly decide you don't want sandwich. A roach is wondering if it should scurry across the bread you laid down or near your feet, possibly causing you to injure yourself with the knife. A painter who was painting something dark red may knock accidentally on your door leading to a misunderstanding. And more.
None of these choices are evil, but they can lead to suffering or the potential to make a bad choice. And then there's still defining "evil". Would eating ham be evil? What about the jam? It could involve minor deforestation for monoculture - is that evil? Is spraying crops with pesticides evil? What about GMOs? These are things that depending who you ask, range from evil, bad, neutral, to good.
False equivalence. The thing is, you can play tic-tac-toe without intelligent decision. You could win a game through sheer randomness by just flipping a coin (heads = x, tails = o) and randomly picking a square. Want to take it further? You can draw the # on ground in the autumn, and leaves could just fall in place (red vs yellow) and form what looks like a game of tic tac toe. You don't need intelligence to play tic tac toe, even though an intelligent being is capable of playing tic tac toe. You do need intelligence to invent tic tac toe out of unrelated nothingness, however.
This doesn't fundamentally change what I'm getting at. Of all the choices, none of them are evil. Yet they are still choices.
Call it evil/suffering/sin/etc, the label is irrelevant to my point.
I don't think you quite understood what I was getting at, so let me rephrase. An intelligent actor with free will and an unintelligent actor without it will both have patterned outcomes to games of tic tac toe.
So patterned outcome cannot be a deciding factor for what is and what is not free will.