this post was submitted on 26 Sep 2023
724 points (96.4% liked)

Technology

59594 readers
3034 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

Why virtual reality makes a lot of us sick, and what we can do about it.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

Sorry if I sounded disrespectful to the brilliant people working on this tech. I don't mean to say they aren't making insane progress in the field. However, I stand by the main point of my original comment: until VR makes a lightyear jump in tech and frees itself of the headset and the wands/hand pieces (or minimizes them to the point of negligible discomfort), I won't be sold on VR as a consumer.

[โ€“] [email protected] 2 points 1 year ago* (last edited 1 year ago)

I get that but I feel like we're much closer than you think. Hand tracking has been a thing in budget headsets for years now and it's really solid. There are quite a few really fun experiences that don't require controllers at all.

Apple is about to ditch controllers completely, combining hand tracking with eye tracking. The displays are almost as sharp as real life and headsets today are fully wireless, standalone computers while being 50% slimmer than your Vive. Oh yeah, they also map the environment automatically and have high definition 3D passthrough with AR capabilities.

A lot of that stuff was considered science fiction when the Vive was released. What you want from VR is happening within the next decade, no lightyear jump needed.