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Unity backtracks, no runtime fee for sub $1mil or for games on current/old versions
(blog.unity.com)
This is a most excellent place for technology news and articles.
Yeah, I expect that it might. Nope, I'm an engineer working on the engine side of things. I joined Unity because I believe in the work we're doing, like my colleagues. The last couple of weeks have been a distraction, but my team is still pushing ahead and building the engine of tomorrow. Believe me, I'm personally just as frustrated with how things were communicated. I have a lot of faith in my team and the positive impact of the work we are doing. All I can say is that we're continuing to build functionality and features which will enable developers to accomplish more and drive success. Decisions about how this technology is licensed isn't something I have direct control over, but I hope that through our efforts we can help restore the trust which has been eroded. I'm still bullish on the future road map.
Sounds good, but I don't think this is a problem that can be solved on that side of the Business.