this post was submitted on 17 Apr 2024
304 points (93.4% liked)

Greentext

4452 readers
537 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 7 months ago (2 children)

And that's your choice. If you don't choose specific weapons like Spears to deal with lizalfos for example, then you're just making the game harder for yourself. As I said earlier, I hated the durability mechanic at first too. To each their own.

[–] [email protected] 1 points 7 months ago (1 children)

The lizalfos are trivial to just avoid until they swing at you, and then just spam the sword attack until they get staggered. All of the enemies in the game are trivial once you get used to their attacks. Literally just avoid, attack, repeat. I hated botw until I set durability to 10x in cemu. Also set revalis gale to infinite uses, because a player shouldn't be punished for wanting to explore and you shouldn't have to spend 20 minutes climbing to reach some relatively pointless summit with yet another cokerock hiding at the top.

[–] [email protected] -2 points 7 months ago

Congratulations on your expert gamer skillz.

[–] [email protected] 1 points 7 months ago

It's not harder in any meaningful way. That's part of what I mean. If they designed enemies better I would be actually motivated to find and use a spear or other tool. That would be more fun.

It's fine that you like the durability but the experience as a whole is nothing like a Zelda game. I had a good time but if I had played it expecting a Zelda game I would have been profoundly disappointed.