this post was submitted on 17 Apr 2024
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I don't experience the full range, though. I experience the Master Sword until it needs a nap, and then whatever crap I just picked up in my last slot because I don't want my fancy swords to break.
In prior Zelda games, the game designers would actually think about making monsters where certain types of attack are more effective than others. I would prefer experiencing a variety of weapons that way.
And that's your choice. If you don't choose specific weapons like Spears to deal with lizalfos for example, then you're just making the game harder for yourself. As I said earlier, I hated the durability mechanic at first too. To each their own.
The lizalfos are trivial to just avoid until they swing at you, and then just spam the sword attack until they get staggered. All of the enemies in the game are trivial once you get used to their attacks. Literally just avoid, attack, repeat. I hated botw until I set durability to 10x in cemu. Also set revalis gale to infinite uses, because a player shouldn't be punished for wanting to explore and you shouldn't have to spend 20 minutes climbing to reach some relatively pointless summit with yet another cokerock hiding at the top.
Congratulations on your expert gamer skillz.
It's not harder in any meaningful way. That's part of what I mean. If they designed enemies better I would be actually motivated to find and use a spear or other tool. That would be more fun.
It's fine that you like the durability but the experience as a whole is nothing like a Zelda game. I had a good time but if I had played it expecting a Zelda game I would have been profoundly disappointed.