this post was submitted on 03 Apr 2024
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[–] [email protected] 10 points 7 months ago* (last edited 7 months ago)

If you take it all the way back to the arcade era, the basic premises of games were even more wild...and yet also, like, weirdly pedestrian.

I mean, literally. Literally pedestrian. As in, trying to cross a road. You're still a pedestrian, even if you're a frog.

So, like, is "Frogger" casual, because crossing a river and a road isn't hardcore enough? Is "Tapper" casual, because it's a beer pouring simulator? What about "BurgerTime," then? You're flopping burger ingredients onto each other, to make 30-foot-diameter hamburgers, while being pursued by other food ingredients, that have come to life. Is that a casual game, or is it some kind of weird premonition of much more "hardcore" action games?

I mean, I don't even fuck with Souls-like games, but I would play a "BurgerTime" reboot that was done as a full send, completely serious Souls style game. Fucking fighting massive rotisserie chicken bosses, while assembling burgers so large that the sesame seeds on the bun are the size of American footballs.

I want that game, yo. I don't even give a shit about finishing my original thought, about what "casual games" even are, anymore. I just want epic "BurgerTime" to be a thing.