this post was submitted on 29 Mar 2024
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You can grow without being hostile and negative. Start your own studios, make innovative games, compete with quality not acquisitions.
Yes, but can you roll a platform of the distribution, breadth, depth and persistence over good and bad cycles of the scale of Xbox or PlayStation while being a private company? A few have tried.
No, but do you have to? You can still be a profitable company without aiming for world domination.
No, there are plenty of independent private game developers (Stardew Valley, Baldur's gate etc come to mind) I was just taking Phil Spencer's perspective, which I imagine is a platform level one.
the best and the only answer. git gud. 💪
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