this post was submitted on 26 Feb 2024
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Programming

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On the one side I really like c and c++ because they’re fun and have great performance; they don’t feel like your fighting the language and let me feel sort of creative in the way I do things(compared with something like Rust or Swift).

On the other hand, when weighing one’s feelings against the common good, I guess it’s not really a contest. Plus I suspect a lot of my annoyance with languages like rust stems from not being as familiar with the paradigm. What do you all think?

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[–] [email protected] 30 points 8 months ago (1 children)

Depends on if you're coding for critical infrastructure (i.e. - electrical grid), or writing a high performance video game that can run on older hardware.

We should absolutely have specific licenses like Civil Engineers do for computer infrastructure that is required for any software written for specific purposes. It would be a nightmare to implement, but at some point, it's going to be needed.

[–] [email protected] 3 points 8 months ago (2 children)

writing a high performance video game that can run on older hardware

Unless it's some really exotic platform, I'd honestly still say no. Rust has shown that memory safety and performance doesn't have to be a tradeoff. You can have both.

But sure, if whatever you're targeting doesn't have a Rust compiler, then of course you have no choice. But those are extremely rare cases these days I'd say.

[–] [email protected] 6 points 8 months ago (1 children)

There's always a trade-off. In rust's case, it's slow compile times and comparatively slower prototyping. I still make games in rust, but pretending there's no trade-off involved is wishful thinking

[–] [email protected] 2 points 8 months ago (1 children)

They mean a trade off in the resulting application. Compile times mean nothing to the end user.

[–] [email protected] 1 points 8 months ago

That may be true but if the language is tough to develop with, then those users won't get a product made with that language, they'll get a product made with whatever language is easier / more expedient for the developer. Developer time is money, after all.

[–] [email protected] -1 points 8 months ago* (last edited 8 months ago) (2 children)

I don't even think we really need to eek out every MHz or clock cycle of performance these days unless your shipping code for a space vehicle or something (But that's an entirely different beast)

We've got embedded devices shipping with 1GHz+ processors now

It's just time to move on from C/C++, but some people just can't seem to let go.

[–] [email protected] 4 points 8 months ago

Because there is still market for small mcus. A 1GHz processor is a lot more expensive than a 32 bits 75MHz. If you produce even a low number of units, the price difference can be huge.

[–] [email protected] 2 points 8 months ago

Battery life is a reason. I've had clients come to me complaining their solution from another vendor didn't last very long. Turns out it was running Java on an embedded device.