this post was submitted on 21 Feb 2024
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Programming

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[–] [email protected] 4 points 8 months ago (1 children)

But why? I saw their section about rasterising everything on the GPU, and again I find it hard to understand why they need anything more than OpenGL 3.

Their UI looks like it would be an LRU glyph cache and a sprite batcher, and then you'd have 1000fps.

[–] [email protected] 3 points 8 months ago (1 children)

You can get lower latency with vulkan then with opengl. I remember some emulators (gamecube?) talk about why they implemented vulkan.

[–] [email protected] 2 points 8 months ago

That sounds plausible. I'm sure having the lowest possible latency was their goal. There are multiple popular rust libraries aiming to provide zero cost abstractions over a common subset of the metal, vulcan and dx12 APIs, but I've never actually used one.