this post was submitted on 19 Feb 2024
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The problem with modded servers is that the guy who's done this 10 times is havingg a great time building a mega factory and outpaces or outshines (depending on versus or coop mentality) everyone else. You might be different but this is a very consistent experience for me.
Yeah, this is inevitable.
My limiter tends to be that anything I make has to do things not only efficiently, but fashionably. I like to be immersed in a factory that looks vaguely like a real factory, rather than laying down a bunch of minmaxxed spaghetti. So I spend a lot of time faffing about with where a thing should actually go and how do I hook it up in a novel way.
Casuals still can't keep up and tryhards pass me by. Stuck in the middle, lol.
I respect the effort lol
The other thing I try to do that I didn't think of in the other reply is not mixing mods together.
Most major tech mods are balanced for standalone play. They merely contain integrations with other mods as convenient curiosities. So when you mix overpowered machine from mod ABC that is regulated by some restriction, and combine it with machine from mod XYZ that trivializes that restriction, the progression collapses and it's boring.
Some people like that. I try to avoid it.
Some might wonder what the point is in playing with all the mods if I don't actually use all the mods. And my answer is I do, but all separately in parallel. I like being a botanist and a thaumaturge and a blood magician and an astral sorcerer and a pressure mechanic and a mekanism engineer all at the same time, but like... in shifts. When I get bored of one I put it down and advance another. I want to feel like I've mastered them all rather than cherry picked the best parts of each. I get all the variety but few of the problems.
All of this context switching means I waste a tremendous amount of time, but it does make the game last longer. But not too long.
Also, in coop, it pays well when players specialize. I do this magic, you do that tech, etc. Share one or two things in common, but also be different. You might end up wickedly out of power balance depending on which mods you picked to specialize in, but imo that's not really the mark of success.
Good ideas
I've been trying to get a LAN party together with some IRL friends for a little bit, but we all are so different in experience level that even playing vanilla, we'll inevitably have some people run rings around others.
My current pitch is that we all share one house and bolt different spaces of different styles onto the sides of it whenever we need a new space, share all resource except a small personal chest and the experienced players can only do specific tasks like going caving or into the nether if it's as a whole group, so the newer players get to experience some of those parts fresh.
Doing things as a group is much more fun anyways. We always do that with the ender dragon but even something like caving is more fun with a few other people.