this post was submitted on 02 Feb 2024
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Asklemmy

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Rules:

*You can teleport into and out of it at will

*It has a couple of plug sockets and can connect to internet from the region you teleported in from

*You can take objects and people with you

*As already stated, it is (3m)^3 (3m*3m*3m). The walls are plain plaster with a light in the middle of the ceiling. The pocket dimension is topologically toroidal, so if there weren't walls and a ceiling/floor (which you can actually destroy) you would loop if you went more than 3m in any direction. Gravity, then, is artificial and can be altered to anywhere from 0 to 2g from a dial on the wall.

Edit: additional specifications

*You can only teleport out to where you teleported in from.

*Time proceeds at the same rate inside the pocket dimension

*There is an eject button for those inside to get out if something happens to you

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[–] [email protected] 37 points 10 months ago* (last edited 10 months ago) (3 children)

break top

break bottom

insert shit ton of rocks

set gravity to 2g for faster gravitational acceleration

I have acquired rocks that can keep falling and build up velocity forever.

live life as usual; when I'm old enough to near death, aim for anywhere within the planet with said rocks.

Assuming I fill the 3x3x3 box half to half with sandstone and air; its weight will be 33kg.

If I live for 70 years more, assuming the gravitational acceleration is 19.72 m/s^2; I can generate stones that can go up to 156.8 billion km/s (or 145 times the speed of light)

Using the kinetic energy formula; I'm pretty sure unleashing this anywhere will be enough to destroy a huge chunk of the existing universe and in the end I'll be the person to go out of the world with the biggest bang.

Well, specifics about the big bang is not known; but I'll be its closest contender if it is correct.

[–] [email protected] 21 points 10 months ago (3 children)

They wouldn't go faster than terminal velocity if you keep air in the chamber, and even if you remove it, they won't go faster than c. They'll still go pretty fast, though.

[–] [email protected] 12 points 10 months ago* (last edited 10 months ago) (1 children)

I don't think the drag force due to air would work the same in a system with such a high concentration of rocks. It's not like one object falling through undisturbed fluid, which then has to get out of the way, in this case the air would gradually start to move along with the rocks.

This might be better modelled as turbulent flow of a mixed solid/air suspension. But there's no 'edges' to the flow due to the looped dimension, so the viscous forces are pretty uniform... There would still be a terminal velocity, but much much higher than a rock falling through an atmosphere

Also I imagine the rocks would quickly grind themselves to very fine dust, once they pick up a bit of kinetic energy, so then it would behave more like a fluid with uniform density... Could it even end up as laminar flow?

[–] [email protected] 3 points 10 months ago (1 children)

i don't think they would grind themselves to dust, as they're all moving in the same direction therefore their reaktive Velocity compared to each other would be (near) 0, not giving them much energy

[–] [email protected] 2 points 10 months ago* (last edited 10 months ago) (1 children)

It's a really interesting question, I would love it if someone who understands this kind of physics properly would chime in!

By my understanding of Reynolds number etc, the faster they go, the more turbulent the flow, so the rocks would be constantly hitting against each other sideways, and surely grind to dust in the constantly accelerating scenario.

But maybe the infinite (looped) nature of this 'dimension' means that this logic doesn't apply. What would even be the 'characteristic length'? Are we thinking about established flow at the centre of an infinitely wide pipe? Am I wrong to think of constantly accelerating rocks with air in between as a type of fluid flow?

[–] [email protected] 2 points 10 months ago (1 children)

No I think you're right about the fluid dynamics aspect, as we do have an indefinitely long pipe, but in the prompt the walls do still exist, so they'll probably do create some friction. The question is, would the rocks build up some sort of boundary layer of slower flowing particles near the wall, and how much do the boundary layer and "main" center flow mix?

Thinking about it, it isn't even an indefinitely long pipe really, as there are no "new" sections of wall coming up, instead it's constantly passing the same section of wall, and same section of boundary layer...

If someone knows how to simulate this in a physics engine or virtual air tunnel I'd be really interested in that!

[–] [email protected] 1 points 10 months ago* (last edited 10 months ago)

I guess I was imagining it with the walls torn out as well, but you're right the op (of this comment chain) said top and bottom broken. If the walls are somehow firmly fixed forever no matter how much force they experience, and are not subject to thermal degradation, then we have a square pipe with 3m sides and infinite length. If the walls break down then it's also infinite diameter.

In terms of modelling it there's a FOSS option openfoam.org but I don't know how to use it and don't have time to mess about with it right now.

[–] [email protected] 5 points 10 months ago

Any energy lost to air friction would be transferred into the air. In a closed looped system with constant acceleration a single falling brick would eventually stir the air up into a light-speed wind.

[–] [email protected] 4 points 10 months ago (2 children)

Keeping the air was a mistake but I don't see why it wouldn't be able to go faster than c.

[–] [email protected] 16 points 10 months ago (2 children)

According to special relativity, the energy of an object with rest mass m and speed v is given by γmc2, where γ is the Lorentz factor defined above^1. [...] The γ factor approaches infinity as v approaches c, and it would take an infinite amount of energy to accelerate an object with mass to the speed of light. The speed of light is the upper limit for the speeds of objects with positive rest mass[...] This is experimentally established in many tests of relativistic energy and momentum.

More generally, it is impossible for signals or energy to travel faster than c. One argument for this follows from the counter-intuitive implication of special relativity known as the relativity of simultaneity. If the spatial distance between two events A and B is greater than the time interval between them multiplied by c then there are frames of reference in which A precedes B, others in which B precedes A, and others in which they are simultaneous. As a result, if something were travelling faster than c relative to an inertial frame of reference, it would be travelling backwards in time relative to another frame, and causality would be violated. In such a frame of reference, an "effect" could be observed before its "cause". Such a violation of causality has never been recorded, and would lead to paradoxes such as the tachyonic antitelephone.

More info here

1 γ = (1 − v2/c2)−1/2

[–] [email protected] 1 points 10 months ago (1 children)

Hmmmmmmmm, now, how much energy does the box have to generate that constant 2g of acceleration? In this hypothetical the box appears to have an infinite amount of energy to generate that force though...

[–] [email protected] 2 points 10 months ago* (last edited 10 months ago)

Yes it seems to have infinite energy but the throughput is limited to 2g of acceleration, unless you give it infinite time as well it will not reach c, though it would approach it.

Doing some calculation the final speed of 33kg, falling in 2g, for 70 years, without friction is "only" 99.77% the speed of light.

Edit: Forgot to convert the 0.9977c to percent.

[–] [email protected] 1 points 10 months ago (2 children)

What about quantum entanglement sending a signal faster than light?

(I’m just some schmo who watched an extra credit history series on quantum computing, so there’s every chance in the world that I don’t have it right. )

[–] [email protected] 2 points 10 months ago (1 children)

While the entanglement "signal" is near instantaneous, for various reasons no meaningful information can be deciphered faster than C.

Assuming our quantum theory, while not complete, is not wrong. We will not be able to engineer our way around this limit. A lot of funky shit becomes possible if you can break causality even with "just" information.

[–] [email protected] 2 points 10 months ago (3 children)

I thought the reason quantum theory is so controversial is because it does break causality. Like, currently we can’t decipher it, but is that supposed to be a permanent state- that quantum information is indecipherable until it would no longer transmit information faster than light?

[–] [email protected] 2 points 10 months ago (1 children)

Quantum theory is only "controversial" to the general public, mainly because we haven't found a way to explain in simple terms things like superposition, entanglement, quantum tunneling. Quantum theory is spectacularly successful, though incomplete.

Even the "simple" stuff like the uncertainty principle takes a detailed understanding to properly grasp why there are pairs of properties that are inherently linked, and that information about one dictates how much you can know about the other. e.g. position/momentum and energy/time.

[–] [email protected] 1 points 10 months ago

Even the "simple" stuff like the uncertainty principle takes a detailed understanding to properly grasp why there are pairs of properties that are inherently linked, and that information about one dictates how much you can know about the other. e.g. position/momentum and energy/time.

Well there’s my problem- that stuff does seem easy, so I’m probably skipping the work to understand it somewhere.

[–] [email protected] 2 points 10 months ago (1 children)

You can transmit something, but it has a noise added to it. To decode it, you need to send the readings to the other end, via normal means. Basically, the receiver can tell, in hindsight, that a message was sent, but only once its other half has been received via normal means. The best you can do is get a timestamp of when the message was sent, as well as a message channel that is impossible to intercept.

The problem comes when QM meets relativity. With instant communication, you can send information into its own past. E.g. A and B are 2 planets. C is a ship, passing planet B at relativistic speeds. Planet A sends a message to B, over the FTL link. B then sends it to C, over a normal link. C, finally sends it back to A over FTL. Due to the 'tilt' of C's light cone, the "now" of A-C is behind the "now" of A-B. This allows for paradoxical situations. The maths of Relativity implies that you can't form a closed time loop like this. Such behaviours tend to imply some deeper rule, even if we haven't found its cause yet.

Quantum mechanics has a lot of strangeness. It also seems to play fast, but not loose with causality. E.g. objects can move backwards in time, but still obey causality. Others can be smeared over time space, but still collapse to a causality obeying state. Etc

[–] [email protected] 2 points 10 months ago (1 children)

I so wish we could experiment with this to see where it actually breaks down

[–] [email protected] 2 points 10 months ago

That's one of the things we are looking for with particle accelerators, like CERN.

Quantum Mechanics is ridiculously accurate, within its domain. However, it doesn't predict, or allow for General Relativity.

GM is ridiculously accurate, within its domain, but doesn't allow for quantum mechanics.

Therefore we know both must be wrong (or at least incomplete).

Unfortunately the overlap is when gravitational forces become significant on quantum scales. There's 4 ways to study this.

  • We can pack a ridiculous amount of energy into a tiny space, in a controlled manner. This is the best method. We also can't do it.

  • We can pack a ridiculous amount of energy into a tiny space, in an uncontrolled, brute force manner. We can then hope to get lucky, or do it enough to beat the odds. This is what particle accelerators like CERN do. We can't control what hits when accurately, but we can do enough collisions that 1 in a trillion is useful, then sift through the data looking for it.

  • We can use tricks to 'stretch' the quantum realm. This method is limited, but interesting. Gravity wave detectors effectively do this. They can use a laser to create an effect quantum object measured in meters or more.

  • We can look for places where quantum gravity is dominant, and see what happens. This is what things like the web space telescope are good for. We can look closely at black holes, and neutron stars, and see what they do to space time. Unfortunately, we are also stuck with whatever the universe happens to have done.

In short, the problem is being chipped at. It's painfully slow, and buried in ever more complex maths, but it's being done. I would love to see this "solved" in my lifetime. It's unlikely, but could happen.

[–] [email protected] 1 points 10 months ago

I might be wrong, but iirc quantum theory just straight up doesn't give a shit about causality. Where everything else requires the cause to be observable before effect (something travelling faster than light would result in effect being potentially observed before cause), quantum theory says, "why does the universe give a fuck whether or not we can see it? If it happened, it happened, regardless of whether or not we observed cause before or after effect."

[–] [email protected] 1 points 10 months ago (1 children)

Basically as far as we can tell there there is no information traveling at FTL speed so it just works? All information that is traveling is just as fast as c or slower.

"Certain phenomena in quantum mechanics, such as quantum entanglement, might give the superficial impression of allowing communication of information faster than light. According to the no-communication theorem these phenomena do not allow true communication; they only let two observers in different locations see the same system simultaneously, without any way of controlling what either sees." link

"In physics, the no-communication theorem or no-signaling principle is a no-go theorem from quantum information theory which states that, during measurement of an entangled quantum state, it is not possible for one observer, by making a measurement of a subsystem of the total state, to communicate information to another observer." link

[–] [email protected] 1 points 10 months ago (1 children)

Thank you for this, by the way. I was thinking of the two entangled electrons as communicating with each other, rather than people communicating with each other through the entangled electrons, which I think makes a difference, because it doesn’t rely on interpretation, but obviously we can’t measure how or if electrons “communicate.” Is it correct that one of the limitations is in interpretation or am I reading this wrong?

[–] [email protected] 1 points 10 months ago* (last edited 10 months ago) (1 children)

Well, yes. We don't know if the measurement we take is the result of a wave form collapse (we caused it) or the result of someone else having measured it, which would giving us the oposite value that they measured. We can't tell if someone "sent" information or if it was the random result and we have no way to chose what value we (or the other end) gets when we collapse it.

This isn't easy to explain over text so I'd recommend watching this video, specifically chapter "How to exploit?" as the visuals make it easier to understand.

[–] [email protected] 1 points 10 months ago

Here is an alternative Piped link(s):

this video

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.

[–] [email protected] 3 points 10 months ago

Velocity changes how time works. The faster you go, the slower it happens.

[–] [email protected] 2 points 10 months ago* (last edited 10 months ago) (1 children)

A half room full of sandstone is 33kg? 27m³ room filled half with sandstone? By my calculation it's more like 31,400 kg

[–] [email protected] 2 points 10 months ago

whoops, I mistook 1 m³ as 100 cm³

[–] [email protected] 1 points 10 months ago (1 children)

You can't pull things out of the pocket without going in there first, which would be deadly in your situation. (OP says you can go in and out, and you can take things with you.)

[–] [email protected] 1 points 10 months ago (1 children)

There is an eject button for those inside to get out if something happens to you

In this case, when i die; the button will immeadiately get summoned inside the box only to be presssed an instant later

[–] [email protected] 1 points 10 months ago

How would it be pressed? Wouldn't anything entering the box at that point be akin to pushing a toothpick into a sanding belt?