this post was submitted on 30 Jan 2024
261 points (95.5% liked)

Open Source

30957 readers
505 users here now

All about open source! Feel free to ask questions, and share news, and interesting stuff!

Useful Links

Rules

Related Communities

Community icon from opensource.org, but we are not affiliated with them.

founded 5 years ago
MODERATORS
 

It become open source just last week. Currently don't have Linux version but soon it will have. Linux Roadmap issue

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 9 months ago (2 children)
[–] [email protected] 4 points 9 months ago

It's macOS's graphics API, like how Windows has DirectX and Linux has Vulkan.

[–] [email protected] 1 points 9 months ago (1 children)

Afaik, its Apples way to render things with their OS. It only works with Apple and its similar to DirectX which only works for Windows.

The best thing everyone should use is something that supports all platforms like OpenGL or Vulkan which is even Open Source

[–] [email protected] 1 points 9 months ago (3 children)

opemgl vs vulkan whays better?

[–] [email protected] 1 points 9 months ago

Neither is inherently better. It depends on what you need. Vulkan gives you more control which can be beneficial for advanced rendering techniques however comes at the cost of requiring more knowledge to use. OpenGL is simpler but generally has higher driver overhead.

[–] [email protected] 1 points 8 months ago* (last edited 8 months ago)

In this case probably Vulkan, as developers tend to use current computers which support Vulkan, which is faster and younger and has less overhead.

In other cases you probably want OpenGL because older GPUs don't support Vulkan and usually you want to include as many users as possible.