this post was submitted on 16 Sep 2023
298 points (92.8% liked)

Technology

59322 readers
4428 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

Facebook's VR Headset Not Selling, Literally Giving It Away::Last fall, Meta-formerly-Facebook unveiled its Meta Quest Pro, a long-rumored, higher-end follow-up to the company's best-selling Quest 2 VR headset. The sleek device, which initially went on sale for an eye-watering $1,500, has really struggled to catch on since then, just as we predicted at the time. And, as Mixed Reality News reports, Meta is […]

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 24 points 1 year ago (1 children)

I never knew it existed. It sounds extremely stupid.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (5 children)

VR today is what 3D TV was 10 years ago: the fad has peaked and now the sales are starting to decline.

It will still have it's niche, but any mainstream audience will be getting over it pretty soon.

[–] [email protected] 12 points 1 year ago (1 children)

VR was the future of entertainment when I was still in college, and I graduated in the previous millennium.

[–] [email protected] 7 points 1 year ago (1 children)

It's hard to compare the old Virtuality arcade machines to Half-Life: Alyx though. Just a shame that few games are really following Alyx into the future. It's expensive to make a proper VR game (or indeed any big game), and the fact that there's not an enormous number of headsets out there is hardly encouraging devs to make more.

There's other niches besides games. VR headsets would be pretty much the only way to watch 3D HFR movies at home, but nobody really seems interested in bringing them to the format. You can't even get 3D 4K movies on Blu-ray. Plus wearing one for a three hour movie is likely to be tiresome.

Modern VR has modern enemies, and those are price, space, and comfort.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago)

I disagree. 3D TV is nothing compared to VR. VR is an absolutely incredible thing. It provided me the best gaming experience I've had in 19 years (from Hal-Life 2 to Half-Life Alyx) The issue is that you need a good headset and a very expensive hardware to enjoy it, few people can afford that. Because of that, there are not enough players and developers don't want to spend money developing AAA-games for such a small market.

[–] [email protected] 4 points 1 year ago

I loved my 3D monitor when playing games like Fallout NV and Skyrim, because I could just sit down, put on some glasses, and play the game as normal. But I can't get used to wearing a heavy, hot, giant pair of goggles to play a game. Plus the learning curve was entirely unnecessary, and the lack of any straight 3D support for existing games is unforgivable.

[–] [email protected] 3 points 1 year ago

The fad will past much like with the invention of internet.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

I've found the idea that modern VR is a "fad" comes from people with limited VR experience. It's not their fault, since cheap consumer VR like the standalone quest headsets is mostly limited to what amounts to the equivalent of mobile games -- they're toys.

I own a relatively expensive setup and have experienced the top tier of what consumer VR has to offer: it's incredibly impressive. But that also highlights the issues. Quality consumer VR is expensive, fiddly, and currently has an extremely limited/niche number of worthwhile games and experiences.

The reality is the current tech is really the first generation of practical consumer VR with capabilities beyond "headache inducing novelty". It'll never replace "2D", it still needs to come down in price, but it's hardly a "fad".