this post was submitted on 15 Sep 2023
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[โ€“] [email protected] 4 points 1 year ago (1 children)

On a sort of unrelated note, I always hated unity as a game engine anyway.

Many years back we had this big 2 month long project for a class and we had decided to develop a game.

We settled on a spinoff of advance wars with some additional vehicles and mechanics.

We decided to try unity since it was reccomended by literally everybody.

After 2 days of using the crappy UI, getting flashbanged by the free light mode, and pulling our hair out over scripting, we said screw it and just made a bespoke engine with SDL because no one knew opengl or vulkan and we didn't want to try another engine.

That was also the day we realized how much nicer C was to C++ lmao. Objects were nice, but we were so ready to redo the whole thing in C with structs and functions.

Game came out pretty nice though.

[โ€“] [email protected] 2 points 1 year ago

That was also the day we realized how much nicer C was to C++

Absolutely. I went through a whole process of using less and less C++isms that everyone was recommending me as they just made everything so much harder, longer to compile, produce more unreadable errors, harder to organize... Until I eventually was just writing C but structs have functions.

Then I moved to Rust and I have not looked back.