this post was submitted on 17 Jan 2024
700 points (97.3% liked)
Technology
59424 readers
2804 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Downloading a DRM-free game from a web store is not DRM no matter how much you repeat that it is.
It isn't. The files can be copied and distributed any way you like. Same goes for GOG. A DRM-free game is a DRM-free game. It can be copied.
It's still digital. It contains digital data... come on, you can't seriously be unaware of this. Is a digital camera not digital because it stores the data on a physical SD card?
Physical media has DRM too. CDs, DVDs, BluRays, game cartridges all have DRM.
Your argument that buying something means it's DRM is nonsense. Buying something from a physical shop and buying something online isn't different. They both require you to hand over money to get the game files. They're either both DRM or neither are.
Which is the only way you can own and play a game without an internet connection?
That's the only true DRM free and true ownership experience.
You're moving the goalposts again?
Downloading a game isn't DRM.
Yes it is as you depend on the goodwill of a digital platform. If Steam bans you how do you prove that you own the "DRM free" games you've bought from them and haven't simply pirated them?
Why would you need to prove anything? The whole point of DRM free is that you don't need to prove anything, you just run it.
By saying that you want a mechanism for proving ownership, you're essentially saying you want DRM.
If steam bans me, I run the executables that I've downloaded. Same as I would if I pirated it.
Nintendo/Sony/Microsoft can block you from playing your physical media, and yet you claim that isn't DRM, because the data exists on a disc/cartridge, rather than stored on an SSD.
You are showing a fundamental cluelessness of what DRM actually is.
Nintendo/Sony/Microsoft can block you from playing your physical media
Only if there's an online component to the game. If I go buy a brand new Switch and a physical copy of Mario Kart, there's nothing Nintendo can do to stop me from playing the game.
Not true. Sony/Microsoft/Nintendo can and do brick peoples systems, e.g. when they're reported stolen or someone modifies their system. You rely on their goodwill every time you use the system or launch a game.
And Switch game cartridges literally contain DRM lmao
Nice job ignoring the rest of my comment.
Tell me, how do you brick a system remotely if it's not connected to the internet? Entertain me, please!
Here in the real world, people connect their devices to the internet. This isn't 2002. People connect their consoles to the internet, and OEMs can control them.
Additionally, a lot of new games won't run on these consoles unless you have an updated system.
I see you again are not only moving goalposts, but you are also ignoring most of my comment.
You going to answer anything? Untangle yourself from all the leaps you've made?