this post was submitted on 11 Jan 2024
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I've been following the work on COSMIC (though not super actively) and I keep on saying that I like what I'm seeing because, well, I do! The idea of a tiling DE is a very exciting one and COSMIC really has the potential to become a Major Linux DE.
I particularly like that, just like their current Gnome extension, it supports both tiling and floating, with a quick toggle between them.
This'll be a pretty interesting year for people interested in DEs.
As a regular i3 user, I was very satisfied on how tiling was implemented into the Pop shell of Gnome. After a few keybind change here and there it almost felt like home maneuvering the windows and workspaces. One minor complain is glitches happen when external monitor is connected/disconnected on the fly (laptop usecase), in which case windows are disoriented and thrown around at random unexpected places instead of staying at where they were. I'm blaming Gnome on that one however, since I'm assuming it is related on how Gnome handle multiple screens and Pop shell act on top of it, so I'm expecting it to be fixed in Cosmic DE
I'm just happy there's a rust DE being written in slint. KDE is nice and all, but it's all C++. No way am I touching that trainwreck of a language again.
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COSMIC is being written in libcosmic, which is based on iced.
I'm confused. Slint says it's working with System76?
The keyword is
alternative
. All first party applications are written natively with our libcosmic toolkit, which is based on iced-rs. We are using a fork of iced though because we needed to implement a custom runtime with the sctk (smithay client toolkit) for COSMIC applet development, but our desktop applications will use the original winit runtime.Yeah, I’m a Pop user and like what they do with Gnome now. I can’t wait to see what it’s like when the desktop isn’t limited by the Gnome extension system.