this post was submitted on 08 Jan 2024
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[–] [email protected] 14 points 10 months ago (1 children)

This will probably be similar to the switch from small, limited world maps in games to expansive open-worlds.

Interesting comparison, because I'd argue that that switch has, lately, been worse more often than it's been better, and that a lot of games would have been far better off if they stuck to the more limited equivalent.

[–] [email protected] 11 points 10 months ago

I agree, huge open worlds are often exhausting for me, and the developer need to fill it often ends up with cheap copy and past Ubisoft methods (collectibles, etc)

If Skyrim was the size of say, Assassins Creed Odyssey, it would've honestly suffered horribly, largely because one of Skyrims best features was the fact that their map was handcrafted and full of detail and secrets.

Sure you can add secrets to a procgen map, but that developer process that lead to the best ones are largely gone.