ClaireDeLuna

joined 1 year ago
[–] [email protected] 5 points 2 months ago (1 children)

My only complaint of the game I have is pacing. I found the routes between fights to be boring, and the weird 2D sections never really provided much else.

[–] [email protected] 5 points 4 months ago* (last edited 4 months ago)

Taking chances is my guess. Each weapon is a "life experience"

The basic pistol is your normal day to day. The shotgun is your night out.

But that gauss cannon, or rocket launcher are those big risk moments like asking that person out, or going to that once in a lifetime concert.

"I can't go to that concert I have work tomorrow" "But it's literally their retirement tour and you love them!" "I know but...I really need this job"

Yeah it's the responsible decision to go into work, but you're going to regret missing a day of work way less compared to missing that once in a lifetime event.

If you're saving money it's fiscally responsible not to spend it, but your peak years of health are going to be wasted "saving for your future" when you're 60 and your body isn't as capable as it used to be. So you're ruining the overall "game"(life) by trying to conserve and inducing more struggle onto yourself just to save an extra buck here and there.

[–] [email protected] 10 points 4 months ago (3 children)

Unless I'm not seeing something, game production is expensive. Most studios are 1-2 bad games away from closing their doors. Games are expensive as hell to produce and as much as it sucks the "going public" option is sometimes the only way to go.

It's easy to forget but most small (1-3 people) team indie devs probably aren't even working a salary. They split the earnings from the game and either live off of that or reinvest it into their company but the moment salaries need to get paid, or office space needs to be used (not really necessary for small teams) that's when expenses get insanely high. I'm not a business person but I can understand why you'd want to "trim the fat" (I don't support it at all but to play devil's advocate, I can see the logic despite the flaws). Growth means structure, and structure means expense.

[–] [email protected] 5 points 4 months ago (2 children)

It's far more different than BioShock. BioShock is imo a linear shooter I never understood the "immersive sim" tag for BioShock. But Prey is non linear within a space station. You can break away from the main task whenever you want and investigate other things which all play into the main story. You can play Prey 10-20 times and have a different journey each time if you try. The Gloo Gun, Mimicry, etc are all things that allow you to play differently each time and find unique new paths. Talos 1 is chock full of details. The only similarity with BioShock is the reveal, the wrench, and some minor combat similarities. But it's far more than that.

[–] [email protected] 4 points 4 months ago

Arkane games are always those games that require the "click" to enjoy.

I started every single Arkane title and stopped it for months before the world and what not pulled me back. That second time I finally get it and enjoy the hell out of the game more than before.

[–] [email protected] 1 points 4 months ago

I feel like they should try a few different themes/formats per season to try and breakup the burnout that seems rather evident.

Unique worlds via data packs (technically still vanilla) challenges that inspire creative builds. Or just other unique aesthetics.

Maybe limiting things like the nether roof access to have more nether themed builds

Creativity either through restrictions or getting a new lense via shaders/resource packs (bare bones).

Idk but at this point I feel like the formula has ran its course with a lot of the hermits. Minecraft content in general has kind of bottomed out with long term series too on an algorithmic level.

One idea I kinda had was limiting the world size to something rather small and encouraging people to live in a "communal" way and less of their solo ways. That way real estate is less and the bases are forced to be close together which would encourage some potentially cool collaborations with each other.

[–] [email protected] 4 points 4 months ago* (last edited 4 months ago) (1 children)

To be fair the price includes 10 or so original indie titles which if you go by the store front's average game pricetag ($5.36) that accounts for $53.6 worth. (And that's really not fair to some of the games I've played)

Correction: The first season of games that come with the device total out at 24 so going off of that original 5.36 average you'd actually have about $129 give or take worth of game value, leaving the actual Playdate device at a $71 purchase for the device itself.

[–] [email protected] 9 points 4 months ago* (last edited 4 months ago)

I have a playdate and have seen this sentiment a lot.

Imo the charging mechanic would ruin the usability of the crank in many of the games. Some games require rapid cranking and having a charging mechanic would not only be another point of future mechanical failure, but also slow it down too much.

It's also worth noting that the device also has a gyroscope so it can detect tilting, shaking etc as well. It's very versatile for it's size. It's NOT an emulator (though it can run an emulator), it's a fully original handheld console.

$200 is a fair price because that includes something like 15-20 games. Every game for the playdate is original and hasn't existed before it came out.

[–] [email protected] 1 points 5 months ago (1 children)

I've seen Obsidian and have been meaning to give it a shot!

[–] [email protected] 2 points 5 months ago (1 children)

IDK how spreadsheets work :( (thought I do plan to use this list to learn)

[–] [email protected] 1 points 5 months ago

I appreciate that, I enjoy playing through an entire franchise or at least giving each game a chance even if they're forgotten/subpar

[–] [email protected] 3 points 5 months ago

I'm using LibreOffice but word would work just as well. I thought about Excel/the LibreOffice equivalent but I'm just not familiar with it enough to be useful with it.

And this is generally every game/franchise I own/want to own so it goes as far back as I can make it go back. I also plan to add a LOT of games via emulation that I used to play when I was younger.

 

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