this post was submitted on 14 Sep 2023
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[–] [email protected] 16 points 1 year ago (2 children)

Depending how it’s implemented, gamers are absolutely impacted by it.

Some of the chatter is that even already-released games would be subject to this change, meaning a lot of devs might pull their backlog to avoid going broke on a game they put out years ago and is now free (or heavily reduced). Or games that have always been free, now the dev has to choose if they want to charge for a historically free game or pull it completely.

This is dev hostile, but it’s also consumer hostile.

[–] [email protected] 5 points 1 year ago (1 children)

This is dev hostile, but it’s also consumer hostile.

I 100% agree on this, I've even made a post about it, where I mention for instance that this will cause a need for more DRM where we need less.

I'm not saying it isn't gamers, but unlike you, I find it unlikely. You may be right IDK.

[–] [email protected] 3 points 1 year ago (1 children)

I never said I found either option likely, I was only addressing the “this doesn’t impact gamers” bit.

[–] [email protected] 2 points 1 year ago

I wrote DIRECTLY, of course they are impacted, but 99% don't know that, of the remaining 1% 99% don't care.

While for developers 100% both know and care.

[–] [email protected] 5 points 1 year ago (1 children)

Maybe you know, but what happens if a dev pulls a game and someone still has the installer and installs the game? Are they going to charge for that still? It makes not sense to me.

[–] [email protected] 2 points 1 year ago

Unity clearly didn't think this part through- probably because they never intended it to do anything but rake in money as the company dies. They never had a real way of precisely tracking downloads, but they want all the info so they can decide how much to charge. So would they charge on a local installer? Almost certainly if they could find out it was used.