thehellrocc

joined 1 year ago
[–] [email protected] 1 points 2 months ago* (last edited 2 months ago) (1 children)

The Cromite GitHub page also says it supports arm32-v7a right at the beginning (for some reason later in the README it lists the platforms again without it, someone probably forgot to change it), I believe it's the file in the releases called arm_ChromePublic.apk (not arm64), so try that

(Note: it does say it's Android 7 or higher though, so it still might not work unless you try some custom ROMs)

[–] [email protected] 32 points 10 months ago* (last edited 10 months ago)

TL;DR: F-Droid isn't referring to that, but yes, the app requires an API key for a paid service to perform unlimited requests.

Long answer:

When using the expression "non-free", F-Droid refers to something not being free software, where the term "free" doesn't refer to its price (free as in beer), but to it giving its users freedom to do what they want to with it (free as in speech).

However, this application in particular relies on a service called AudD, which is a paid service based on the number of API requests done. So while the F-Droid "anti-feature" list doesn't refer to its price, this app still relies on a paid service and requires an API key upon launch (although it seems you can do a limited number of requests without one).

[–] [email protected] 2 points 11 months ago

Yeah, I agree with that. I was just trying to point out how Nintendo's BC has never been as complete as it could be, for whatever reason it may be, but yeah, they've been pretty good at guaranteeing last-gen compatibility so far. Let's see how it goes with whatever will succeed the Switch.

[–] [email protected] 1 points 11 months ago (2 children)

The two lines you mention do cut off at some points, though. The DS no longer had backwards compatibility with the GB and GBC, the DSi with the GBA, although the 3DS re-added GB and GBC, just digitally. The Wii U also doesn't support GCN discs. All of these, however, work pretty well with homebrew like mGBA and Nintendont, they're just not available officially.

[–] [email protected] 6 points 11 months ago* (last edited 11 months ago)

The wayback machine has it archived as early as December 2017, no idea beyond that.

[–] [email protected] 2 points 11 months ago (2 children)

It has to be added to the command when you want to launch it, or added to the .desktop file so it does so automatically. On KDE, it should be as easy as right clicking it on the start menu and clicking "edit application" on the second tab there should be a command field, where you can add the variable at the beginning.

In case this doesn't fix it, your alternatives are copying and pasting passwords or, if your main use for it is in a browser, using the official extension.

[–] [email protected] 4 points 11 months ago (4 children)

Using the environment variable QT_QPA_PLATFORM=xcb should do the same thing, but it likely won't fix your problem. These two methods allow KeepassXC to run on X11, which lets it access other X11 apps (running on XWayland), meaning native Wayland apps still won't be able to use auto-complete.

There's probably no way around this for now, as this is due to Wayland's design, which has stricter keyboard access safety, as opposed to X11 which just let all apps read/use the keyboard all the time.

[–] [email protected] 3 points 1 year ago

Seconding this. It has every feature you know Windows needs but it still doesn't have (likely because of the need for testing or being aimed at power users).

[–] [email protected] 0 points 1 year ago (1 children)

Unfortunately, it's not open source though.