theLazyPragmatic

joined 1 year ago
 

First off, you have an amazing community here, congratulations. It really touches me to see lemmy getting big enough to be of actual help, rendering that other platform unnecessary. Thanks for your input recently.

I was hoping you could help me clarify some other questions about the echo knight so I don't need to create an account on the Dnd Forums.

  1. The echo can use the first part of the sentinel feat (says the FAQ on the forums) with it's reaction (reduce enemy movement to 0 with an attack of opportunity) - can it also benefit from the Shield Master (receive no damage on an successful dex-save)
  2. can the echo be used for the protection-fighting style (use reaction to impose disadvantage on an attack directed at someone next to you)?
  3. Can the ability to see through your echo avatar be used to create an echo at a spot your echo can see (that is still less than 1000' away from the knight)?

I hope that's all of them... Thank you so much in advance & keep on making social media social again :)

 

I’ve recently jumped into a game of Dragonlance despite the fact that all I know of D&D stems from Solasta & the old Neverwinter Nights games. I came to play an Elf Fighter that I want to subclass to Echo Knight. The GM was so friendly to let me rethink my choice of cantrip, which I humbly seek to be advised on. My current favourite is Booming Blade, which I find mixes well with the ability to move out of the current melee by switching with the echo. It also scales in damage the same way I’d receive extra attacks, so I won’t be missing out on much damage in my view. What would you choose, and why?

[–] [email protected] 2 points 1 year ago

I played lots of forbidden lands and quite some dragonbane. Undoubtedly dragonbane is much more heroic with the aforementioned death saves, hitpoints and conditions. Bear im mind that damage taken while down (from an aoe-monster attack or a stray fireball) is an automatically failed safe. In my experience you can absolutely play it gritty, dark & challenging, just by giving less opportunity to rest & be on friendly grounds. You could even homebrew-temper with the death saves, die after 2fails but recuperate with 5successes, or leave them out entirely. But gain a bit of experience with playing as intended. Characters do die, by no means less often than in fbl.