Mac Mini doesn’t come with a keyboard. So unless you’ve owned an iMac or bought a keyboard separately, you won’t have that convenience.
That being said, I haven’t touched the power button on my Mac Mini since I got mine on the 8th.
Mac Mini doesn’t come with a keyboard. So unless you’ve owned an iMac or bought a keyboard separately, you won’t have that convenience.
That being said, I haven’t touched the power button on my Mac Mini since I got mine on the 8th.
A good place to start is the "Water Cooler" section of the Fedora Discourse: https://discussion.fedoraproject.org/c/fun/8
I think a dev for Factorio discussed this issue on Brodie Robertson’s podcast.
Brand new Mac Mini, just came out today. It has a full year of warranty left.
My HDMI tops out at 144hz, issue still present.
1440p at 170Hz with the DisplayPort. But I also tried going down to 60hz, but in that brief time I did that, that made the flickering issue even more apparent.
I hear that Gnome can struggle on touchscreens due to some GTK bugginess.
Plasma is probably a good bet since it has a dedicated touch friendly mode and is tested on the Steam Deck, which has a touch screen.
There’s third party Appimages. They also had a blog post discussing using Appimages for testing builds. If that gets done, I don’t see why they wouldn’t offer an official build.
I believe it’s an Apple Silicon limitation in their lower end chips.
On iOS, I feel like doing things take a few extra taps and swipes than they would on Android.
But on the whole apps made for iOS feel higher quality. Even Google’s own apps are better on iOS. I feel like the problem is that Apple forces developers to adopt changes quickly, whereas Google lets apps use years old API versions.
Funny, FSR2 helps me a lot but FSR3’s frame generation does nothing for me.
Preferably the drivers and quirks of the hardware would all be patched upstream so that you don’t need to use a distro with the fixes patched in.