t3rmit3

joined 1 year ago
[–] [email protected] 1 points 2 days ago* (last edited 2 days ago) (1 children)

IG and TikTok videos often have captions to read so they can be watched without sound, so they're not inherently a counter to my point. But yes, it's just another "boob tube". It's not good, but it's certainly not any worse than watching tv nonstop, which is where we were in the 90s and aughts. And kids are on Discord and in text chains constantly, whereas during the pre-internet 20th century, most people called people to communicate long-distance; letters were certainly not a daily thing.

We're about 70 years too late to stop visual media supplanting text as the main form of entertainment media, but at least the internet has brought text back in lots of ways that just didn't exist previously (especially forums and messaging).

I remember when Harry Potter and Twilight both made headlines for both getting adults "reading again" (because they already were mostly not), but then also a bunch of people jumping in and deriding them as trash, insisting that they need to read 'real' books, and there's a bouquet of that in a lot of the discussion of social media.

If we take away IG and TikTok and smartphones, kids aren't going to go read, they're just going to watch TV.

[–] [email protected] 4 points 2 days ago* (last edited 2 days ago)

Given that there are plenty of pro-consumerism schlocky books (if not the majority, being that most are just entertainment-targeted consumer goods), and plenty of highly educational non-book texts, this doesn't really mean anything.

[–] [email protected] 7 points 2 days ago* (last edited 2 days ago) (10 children)

I'm always interested to see exactly what is included and excluded from their definition of reading. On average, most adults actually read more today that we did in the 90s, if you're purely talking words of text consumed. Are graphic novels being included in these stats? Short stories? Social media threads? Most people even watch videos/tv/movies with subtitles they read now, which was not something that was an option before.

The actual article text never says the word "book" once, but I strongly suspect that is all that's being counted.

[–] [email protected] 3 points 2 days ago
[–] [email protected] 23 points 5 days ago* (last edited 5 days ago)

Not friendly enough when talking to customers? Bad employee.

Too friendly when talking to customers? Bad employee.

This is just about 1) creating an algorithmic justification for the racial profiling that managers already do, and 2) keeping employees in fear of termination so they put up with bullshit.

Side story about how shitty retail management is:

When I was working retail years ago (big box electronics store), our management employed a system of getting every new employee to 3 write-ups as fast as they could (I'm talking, within a month of starting), using literally any excuse they could, so they could hold the "one more write-up and you're fired" over their head.

"AI" is definitely going to become a new tool for employee suppression.

[–] [email protected] 1 points 5 days ago

"I am Iraqi, and I am also American, and Iraq has weapons of mass destruction"

[–] [email protected] 5 points 6 days ago* (last edited 6 days ago)

Us Millennials and GenXers are old now. :P Fortnight used to be a kids game, because GenZ were still kids. Now they're adults, and Fortnite ain't a GenAlpha game.

[–] [email protected] 2 points 1 week ago (1 children)

That's awesome, thank you for that!

[–] [email protected] 2 points 1 week ago

The short form ones go on insta and tiktok.

It's important to distinguish between why a company offers a service, and what people use the service for. TikTok gets used for lots of content that doesn't go viral, and that doesn't try to chase the algorithm.

[–] [email protected] 3 points 1 week ago

You heard them, you're in charge of video hosting now.

[–] [email protected] 3 points 1 week ago (2 children)

There is no such thing as a form of media that is only applicable to a specific scale of use. Long form and short form media is useful to large and small groups.

For example, my partner coaches high school policy debate, which has long form video training content, short form content (30 seconds - 5 minutes) like clips from tournament rounds or practices, for recruitment, and very short form (1 - 30 second) clips that are mostly memes.

Their shorter form content is explicitly meant not to be viral, it's purely for their school, and other kids in their debate league. Most of it's not even parsable by non-debaters. It's only useful to their small community, but that's what they want.

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago) (1 children)

I actually kind of love the idea of a per diem Unknown User Limit. Like the first 5000 unregistered users can view the site, but after that they get dropped at ingress. Also, limit user signups per day (this ain't about growing user base, it's about preventing virality)!

Sure, you could still need an ingress server that can handle a high load to avoid the accidental ddos if word-of-mouth gets out about it, but that's a million times lower of a requirement than a server that can handle serving a web page or app to the same number of users.

 

cross-posted from: https://beehaw.org/post/16537189

Selected the wrong WorldNews community (lemmy.ml) -_-

The Generals’ Plan was presented to the parliament last month by a group of retired generals and high-ranking officers, according to publicly available minutes. Since then, officials from the prime minister’s office called seeking more details, according to its chief architect, Giora Eiland, a former head of the National Security Council.

Israeli media reported that Netanyahu told a closed parliamentary defense committee session that he was considering the plan.

Eiland said the only way to stop Hamas and bring an end to the yearlong war is to prevent its access to aid.

“They will either have to surrender or to starve,” Eiland said. “It doesn’t necessarily mean that we’re going to kill every person,” he said. “It will not be necessary. People will not be able to live there (the north). The water will dry up.”

...

When asked if the evacuation orders in northern Gaza marked the first stages of the “Generals’ Plan,” Israeli military spokesperson Lt. Col. Nadav Shoshani said no.

“We have not received a plan like that,” he added.

But one official with knowledge of the matter said parts of the plan are already being implemented, without specifying which parts. A second official, who is Israeli, said Netanyahu “had read and studied” the plan, “like many plans that have reached him throughout the war,” but didn’t say whether any of it had been adopted. The officials spoke on condition of anonymity, because the plan isn’t supposed to be discussed publicly.

On Sunday, Israel launched an offensive against Hamas fighters in the Jabaliya refugee camp north of the city. No trucks of food, water or medicine have entered the north since Sept. 30, according to the U.N. and the website of the Israeli military agency overseeing humanitarian aid crossings.

 

The Generals’ Plan was presented to the parliament last month by a group of retired generals and high-ranking officers, according to publicly available minutes. Since then, officials from the prime minister’s office called seeking more details, according to its chief architect, Giora Eiland, a former head of the National Security Council.

Israeli media reported that Netanyahu told a closed parliamentary defense committee session that he was considering the plan.

Eiland said the only way to stop Hamas and bring an end to the yearlong war is to prevent its access to aid.

“They will either have to surrender or to starve,” Eiland said. “It doesn’t necessarily mean that we’re going to kill every person,” he said. “It will not be necessary. People will not be able to live there (the north). The water will dry up.”

...

When asked if the evacuation orders in northern Gaza marked the first stages of the “Generals’ Plan,” Israeli military spokesperson Lt. Col. Nadav Shoshani said no.

“We have not received a plan like that,” he added.

But one official with knowledge of the matter said parts of the plan are already being implemented, without specifying which parts. A second official, who is Israeli, said Netanyahu “had read and studied” the plan, “like many plans that have reached him throughout the war,” but didn’t say whether any of it had been adopted. The officials spoke on condition of anonymity, because the plan isn’t supposed to be discussed publicly.

On Sunday, Israel launched an offensive against Hamas fighters in the Jabaliya refugee camp north of the city. No trucks of food, water or medicine have entered the north since Sept. 30, according to the U.N. and the website of the Israeli military agency overseeing humanitarian aid crossings.

24
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

Been working on a cyberdeck project for a few days, using it to learn woodworking and wiring. Currently have the front and rear panels cut and attach-able, and the PSU wired up to supply enough power for the rPi 5.

Still have to finish the handle and side panels, and wire up the second PSU for supplying the fans, screen, and temp sensor. Also have to plan, assemble, and install the keyboard. Lastly, I'll paint and lacquer the case panels.

I'm trying to hew more closely to a Shadowrun-esque deck design, rather than the clamshell designs that are more popular now.

Gallery

 

Older article (2012), but still very relevant and valid.

In my career as a psychologist, I have talked with hundreds of people previously diagnosed by other professionals with oppositional defiant disorder, attention deficit hyperactive disorder, anxiety disorder and other psychiatric illnesses, and I am struck by (1) how many of those diagnosed are essentially anti-authoritarians, and (2) how those professionals who have diagnosed them are not.

Gaining acceptance into graduate school or medical school and achieving a PhD or MD and becoming a psychologist or psychiatrist means jumping through many hoops, all of which require much behavioral and attentional compliance to authorities, even to those authorities that one lacks respect for. The selection and socialization of mental health professionals tends to breed out many anti-authoritarians.

Psychologist Russell Barkley, one of mainstream mental health’s leading authorities on ADHD, says that those afflicted with ADHD have deficits in what he calls “rule-governed behavior,” as they are less responsive to rules of established authorities and less sensitive to positive or negative consequences. ODD young people, according to mainstream mental health authorities, also have these so-called deficits in rule-governed behavior, and so it is extremely common for young people to have a “dual diagnosis” of AHDH and ODD.

Do we really want to diagnose and medicate everyone with “deficits in rule-governed behavior”?

 

Some photos from during the California Camp Fire, taken in SF during the daytime

 

Hello Bees!

I've got a couple of projects lined up that I want to use SBCs (single-board computers) for, and I admit that I have very little knowledge about how the different SBCs from different manufacturers compare to each other, so I figured I'd get y'all's help.

Project 1: Portable media server

This is something I've been wanting for a while in order to make long car trips that involve low or no internet access more enjoyable. The basic idea I have is an SBC with a 2-4 M.2 SSDs, wireless, and bluetooth, that I can load up with media and run Jellyfin on, and then connect to with whatever devices I have around (whether that's a tablet, a smart tv in a hotel, etc). I want to do this as an SBC versus on a laptop partially so I can power it off my car more easily, and potentially have the car play music from it while driving.

I'm leaning towards something like the CM3588 from FriendlyElec is where I'm leaning, so I could RAID 5 some 4TB M.2 SSDs and get ~11.5TB usable (which would match my current Jellyfin home server setup). I'd love to hear if thoughts on this for this kind of portable use case, and any recommendations on alternatives, or other routes to explore.

Project 2: Miniature AI Machine

I've enjoyed experimenting with LLMs and StableDiffusion, and I want to make something a little faster and more targeted towards AI without building a 5U GPU server (nor do I have a spare $14.5k for a barebones setup of one). I've seen SBCs targeting AI use via baked-in NPUs, or with NPU expansion slots, and I'm interested in what y'all think about this approach.

I've also seen people with rPi clusters ostensibly for ML applications, but never any real write-ups on how these perform compared to a regular (E-)ATX machine with a high-end GPU.

 

Hi everyone, here's the final post of my Space Game recommendations:

  • Top-5 Small and/or Indie Space Games

  • Honorable Mentions

  • Space-adjacent Games, Small

  • Hopefuls (games in development now, that I hope will grow into their own in the future.

  • Disappointments (ones that imo didn't turn out good in the end)

Small and Indie games make up the bulk of any genre, but for Space Games this is particularly pronounced in my opinion, due to a long period of industry trends/bandwagons which publishers jumped on which tended to exclude space-themed games from wider production, thus leaving a lot more space for Indies to fill. One of those trends was the "PC gaming is dead" console push of the 2000-2010s, and the other the concomitant dearth of RTS and other Strategy games, which previously represented a sizable chunk of Space Games.

Because of this larger pool of small games, I'm also including a "Hopefuls" and "Disappointments" section here, with more games to be aware of and check out.

Without further ado:

Top-5 Small and/or Indie Space Games

5. Duskers

Right off the line with an unusual and interesting one, Duskers is a top-down, realtime investigation roguelike, where you are a human ship captain, using remote-controlled drones to explore derelict ships, in order both to gather resources, and to figure out what happened to all the other humans. It's claustrophobic, it's alien, it's conveys loneliness very well, but also heart-pounding action when you need to... run from things. If you want a smaller-scale story, and more laid-back, Duskers is a gem.

4. Endless Sky [Steam link]

Endless Sky is a FREE and Open Source game, created entirely by community contributors! It is a top-down fleet-command game, in which you can trade, transport, fight, negotiate, and more, across a decently-sized galaxy. It has a lot of neat hidden content, alien factions, and cool ships to find. It also supports mods. Since it was made by a bunch of FOSS Linux nerds, you can install it on just about anything (phones included).

3. Avorion

It's procedural (galaxies, ships, modules, etc)! It's co-op! It's got lots of mods, lots and LOTS of star systems, and lots of bespoke content as well. It has a really cool mix of RTS and third-person ship combat, where you can swap into a top-down view to issue orders to your fleet, and then pop back out into just your ship's 3p view. You can build space stations, or take over systems, or just run missions if you want. For me it really feels like what I want Eve Online or Astrox Imperium to be.

2. FTL: Faster Than Light

Another Kickstarter success story, FTL is a top-down ship crew-simulation game, where you control crew members as well as the ship, through a procedural series of sectors in order to reach and then defeat a giant enemy boss ship, all while being pursued by their fleet. You can recruit different species who have different abilities, fly different ships, change out weapons, or drones, or defensive robots to attack borders, or equip stealth cloaking devices, and on and on. It is NOT infinite, and an infinite mode that was promised at one point never materialized, but mods have attempted to rectify this grave injustice.

1. Starsector

Starsector is truly a special game. It is a top-down fleet command game, in a universe full of aliens, warring factions, mysterious artifacts, unexplained mysteries, pirates, bounties, rogue AI fleets, and a now-defunct ~~mass effect relay~~ portal ring network. It is still in development, and has an active and extensive community of modders. I truly can't rave about this game enough, if you are a fan of open-world space sandbox games. Take a look at the game's media page to see screenshots of what the games looks like, as well as the kinds of stuff you can do- or check out the trailer.

And don't worry, if you're like me, and you suck at the Ur-Quan Masters-style ship combat... you can have the game handle it for you (while you watch and intervene as you like).

Honorable Mentions

Starbound

This game would have been in the top-5 for me if I was only considering the game itself, but there is controversy about its development: in short, the developer signed on around 12 fans/ community members (including minors), who volunteered to produce art assets unpaid. Supposedly, none of those made it into the final game, but the project lead (who is also the head of Chucklefish games) is also- according to many previous employees- a massive asshole, manipulator, and creep.

I personally reject the premise of Death of the Author (either good or bad), and doubly-so when that person stands to benefit from sales; my view is to support good people, and not support bad people. If you agree, or where that line lies for you, and whether you're interested in looking at this game, is up to you.

That said, Starbound is an amazing game. It was created to be Terraria In Space (said asshole also worked on Terraria), and it succeeds at that in spades. It can be played alone or in co-op, is massively moddable, and is all-around an astounding game. There are tons of different types of planets, all proc-gen, and populated with various factions, cities, storylines, and missions.

The Frackin' Universe mod is considered a must-have expansion by many in the community, for the sheer amount of content it adds (many mod authors in the community pooled their work together).

Astrox Imperium

Eve Online, but singleplayer. Really. It's Eve.

This is the 2019 sequel to the 2015 Astrox: Hostile Space Excavation, which was more focused and small-scale. Astrox Imperium massively expands on the original, to create a game where you can mine, manufacture, research, train, fight, trade, build (stations, ships), etc. Its biggest limitation (to me) is its restrictiveness around fleets, but it's still in development, and the devs have said they're working on that. If you just want to mine in peace, give this a go.

Dyson Sphere Program

Factorio, but you go to a bunch of planets, and use the resources to build Dyson Spheres, and fight enemies.

Reassembly

A faster-paced twin-stick shooter and fleet command game, with a big emphasis on using the parts you loot from enemies to build up your own ships.

Nebulous: Fleet Command

A tactical fleet command sim. This 'game' is all about tactics. Controlling range. Controlling information. Controlling visibility. EWAR and positioning are major factors in this game. If you want to play a game that feels like what combat in The Expanse would be like, it's this. It's very cinematic, watching a PDS try to screen incoming missiles, or railgun rounds punch through ships. Hardcore, but satisfying.

Battlevoid: Harbinger

Battlevoid: Harbinger is a hard sci-fi space exploration game blending roguelike, turn-based, star map strategy, and real-time space battles. You are a young commander venturing out into enemy territories, to unknown galaxies, never knowing what you will face as you jump out from hyperspace.

Space-adjacent Games, Small:

Hopefuls:

  • The Last Starship
  • Stardeus
  • Starmancer
  • Ostranauts
  • Star Valor
  • Star Traders: Frontiers
  • Space Reign
  • Celestial Command
  • Space Haven

Disappointments:

Note: The disappointments are only here because I saw something promising in them, so just because I didn't like them in the end doesn't mean you won't. Not every space game is for me!

  • Star Command: Galaxies
  • Void Destroyer
  • Starship EVO
  • Star Ruler
  • Spacebourne
  • Rodina
  • Shortest Trip to Earth
  • Kinetic Void
  • Fractured Space
  • Dust Fleet
  • Approaching Infinity
  • Halcyon 6
 

Hi everyone, here's my list of Medium-sized, "Rise of the RTS" list:

  • Top-5 Space Games
  • Honorable Mentions
  • Space-adjacent Games

I've added the last category because there are a lot of games that are in space-centric settings, but which do not directly deal with outer space itself (i.e. games on alien planets, in which the 'alien' part is very important, but you never really deal with space itself as part of the game). I won't give detailed descriptions, but I will put links to them all.

Top-5 Medium-Sized Space Games

5. Sins of a Solar Empire: Rebellion (SoaSE 2 is coming soon!)

A space RTS, where you command fleets of ships against rival... *ahem* Empires. If you like RTSes, but in a shorter, simpler, faster format, Sins is a great series to consider, especially since the sub-genre of Space RTSes has been pretty dead for a long while in mainstream, AAA games. Rebellion was a standalone 'expansion' to SoaSE, which from what I gather most people just now recommend to get in lieu of getting the original + expansions.

I would probably swap this out with Imperium Galactica 2 (see below), but I think it's age may make it too inaccessible for many players.

4. Space Engineers

On the dead-opposite end from an RTS, comes a first-person, multiplayer game about being the people who actually build all those ships you're commanding in other games. Space Engineers is really unique in that you are basically playing Minecraft, but building spaceships. You can start on a planet, find a frozen lake, start mining and refining nearby iron, nickel, etc, and before (too) long launch your first horribly ugly spaceship, maybe even into space!

There are tons and tons of mods, including mods that add NPC factions and new weapon and block types, and lots of very engineering-focused content to let you do complex pseudo-automations. If you're like me, you'll always play on the sandbox solar system start, manage to get off the Earthlike planet, make a base on one of the asteroids nearby, and promptly die to NPC pirates. But it's fun!

3. Homeworld (1999)

The One and Only Homeworld, one of the most famous space games of all time. This was the pinnacle of mission-based RTS in 1999, and still holds up well today (at least in the space genre). Amazingly, a year later we also got Ground Control and Earth 2150, so truly the turn of the millennium was a special time for RTSes.

This is a game that really showed a love of the beauty and awe of space. Though it couldn't always convey it perfectly, it always tried. This is not a base-builder RTS (a la StarCraft, C&C, etc), which can turn a lot of people off, but if you really just love bite-sized, tactical, crunchy combat, with the added verticality of 3D space, Homeworld set the gold standard for years.

2. Kerbal Space Program

So much ink has been spilled about KSP, it's hard to know what to write that isn't common knowledge, but in case you've never heard of it or looked into it, Kerbal Space Program is a physics-based rocket-building and space exploration game, where you operate a space organization analogous to NASA, on the planet Kerbin. It has a plethora of systems to engage with, like conducting research and performing experiments under specific conditions to unlock new tech, doing contract missions for money, trying for difficult achievements, or even just trying to actually reach the distant and unusual planets and moons. You can literally play it for years and never successfully land a ship on many of the planets or moons, much less get home afterwards. It also has a sandbox mode if you're not interested in the money and tech management, and just want to build and test rockets.

It has mods out the wazoo, including many which help the less mathematically-inclined of us, such as MechJeb (basically a highly-configurable auto-pilot system). It won't save you from yourself, but it will often save you from the vagaries of the physics engine.

All fear the Kraken!

1. Distant Worlds: Universe

You may commence the head-scratching or the mouth-foaming!

Distant Worlds: Universe is a sandbox RTS / 4X game where you simply usher a space-faring civilization through whatever comes.

Where it stands apart, and what makes it completely different and unique from basically any other game I can think of, is that you can granularly elect for any parts of your empire's control to be automated.

You can literally have the game play itself, if you so desire.

Or you can just control the fleets. Or just the research. Or maybe you only choose the government policies, roleplaying congress, with no actual control over how those policies play out. Or maybe you just play it like a normal 4X RTS, but getting rid of the micromanagement of planets. Or maybe you have the AI ask you permission for certain choices, and treat it as basically a smart advisor.

It's a really special and unique game, and it also has so many mods and so much content that you can change it up, or do total conversions. Wanna just turn it into Star Wars, or Stargate, or Babylon5, or Warhammer 40k, or Eve Offline, or Battlestar Galactica, or Macross, or (obviously) Star Trek? You can!

Honorable Mentions

Galactic Civilizations 2,3,4

A long-running series from Stardock, a classic name in TBS (turn-based strategy) games. I personally love 2 and 3, but I have heard very positive things about 4 as well. It is more... cartoonish? and lighthearted than many other 4X games, but that doesn't mean they're less difficult; it's very tactical, and has a good blend of straight empire-control-jockeying and random events to spice things up. In many ways I'd call it a predecessor to Stellaris.

Pax Imperia: Eminent Domain

The oldest game that will appear on any of these lists, Pax Imperia is an RTS from 1997, that still holds up strong today. You can create a custom species to play as, or choose from some presets. You can customize ships extensively, and there is a massive research tree. The combat is engaging and tactical, and it really feels like FLEETS fighting, not just little individual ships all skirmishing in the same place. Plus, it has one of the COOLEST opening cinematics for a video game. THIS THING SLAPS.

Descent: Freespace

The classic Descent series from Volition (RIP) moved out of asteroids, and into space wars! This is a mission-based space combat game, in which you played as humans fighting against a new and deadly alien species invading both you and the other hostile alien species humans were already at war with (the Vasudans). It really does a great job of making you feel... helpless in space. You're not really some badass, you're a single pilot in a great big war, and you're struggling to hold on and pull through alive.

Also, has a really great cinematic intro.

Imperium Galactica 2: Alliances

This is probably the game I actually come back to the most on this list of Medium-sized games. It is a really great RTS / 4X, with 3 main factions with campaigns, and a bunch of minor factions you can play in skirmish scenarios with.

It's got everything:

  • Ship customization
  • Planet-side city planning (and invasions! You actually get to land tanks on enemy planets and assault their structures, and they your's).
  • Spying, and counter-intelligence, and framing other empires, and stealing tech, and assassinating leaders, and hiring different species of aliens as spies to be more effective for certain missions, or against their own factions, or even forcing spies you capture to be double-agents! Holy hell!
  • An alien race that (contrary to the literal name of the game) cannot conduct diplomacy at all, and just wants to murder everyone, and has superweapons!

Obligatory cool-but-short intro movie. "DIE! DIE! AHAHAHAHA!"

Take On Mars

As the final Honorable Mention, we have a complete swerve from the rest of the list. Take On Mars is a Mars exploration sim from Bohemia Interactive. Literally playing as essentially NASA, you build rovers, land them, and carry out science missions. Like, "land here, drive the rover to this rock formation, take sample, launch sample-return vehicle/ transmit spectrometer data", etc. I think it also has missions where you build a base for people, but I never bother with those. It's a true sim, so it's slow, and methodical, and you can drive a rover for 30 minutes only to get frustrated and drive too fast and hit a rock and fuck up your rover's wheels and have to start all over... though you get to keep your job, unlike IRL.

If you enjoy relaxing simulation games, this one is really nice.

Space-Adjacent Mentions, Medium-Sized:

47
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 

Hey everyone, I'm a big player of Space Games of all forms, and this mini-genre (or 'theme', if you prefer) really has a TON of range and depth, and is a very fertile ground for indie and unique projects. I was recently playing a game called Avorion, after owning it for years without ever really engaging with it, and I've gotten hooked, and sunken 100+ hours into it in a couple weeks. That made me think about the variety of really cool games in this space, and about people who might not know some of these, or might be interested in a space-game junkie's thoughts on them (I am TooManySpaceGames on Steam, feel free to friend me). Note that I am not going to include games that you can no longer legally acquire, or which cannot run on modern hardware or OSes (sorry, Freelancer).

Without further ado, here are my Top-5 "AAA" Space Games:

5. No Man's Sky

A well-known comeback story in gaming, No Man's Sky debuted at E3 2014, and then released in 2018 with MUCH less in features than both the E3 trailer, and than what developers had directly promised in interviews. Hello Games (the creators) have since then spent the subsequent 6 years releasing very large updates- all free- that have taken the game beyond parity with the original promises.

It is a third-person RPG, that also features ship combat (though imo this is its weakest area), interacting with alien races (with a great language-learning system), ship/weapon/outfit customization, base-building, running NPC colonies, missions, etc. There's a LOT to do. If you enjoy large open worlds and exploration, it offers that in spades. It can be played solo or online, and there are live-service-esque features like timed events that give unique ships, outfits, modules, etc, all free.

NMS deserves special mention to the insane numbers that it can earnestly claim, with a total system count of 2.2 TRILLION possible solar systems, 18 quintillion possible planets and moons total. I say "possible" because everything is procedurally-generated, so they are only tracking essentially metadata about systems that have been visited, and most systems will never even be visited. It is still wild to think about.

4. Stellaris

An(other) RTS-4X (explore, expand, exploit, exterminate) game from Paradox, Stellaris offers TONS of customization options (including mods), but at the cost of, well, high cost for the many DLCs. It is infinitely replayable, and very customizable in how you want the universe to be set up. It's tough to find AAA RTS-4X games in the space game realm, and other contenders like Endless Space 1/2 just don't have the breadth that Stellaris does.

Stellaris has a high focus on randomized events, narrative events, and overarching story lines. As an example, you may get a notification that an asteroid was spotted heading towards a planet, but when you send a fleet of ships to destroy it, discover that the asteroid is actually a monument built by an ancient race. You would then need to decide what to do with it, with various potential outcomes (e.g. destroy it, put it into orbit as a tourist destination, move it so it passes by the planet and goes on its way, etc).

Or you may find a giant derelict ringworld, or dyson sphere, or or deep-space scanning antenna, and be able to rebuild them and use them as a colony. Or you may invent a cool new warp drive, only to find that activating it alerts some inter-dimensional being to your presence, who then invades. Lots of cool narrative beyond the usual 4X "fight other groups for territory", though that is the meat of the game.

3. Eve Online

A game that you either love or hate, Eve is (in)famous for its player-centric and adversarial nature. It receives a lot of very unjust (imo) criticisms for being unplayable as a solo player or small group (patently false; I've run small group Corps, and have been playing it solo for the past 4-5ish years). It is really a sandbox, where you can attempt to do anything you want, with relatively few restrictions. It also has a truly player-driven economy, where the ships you fly, the guns and modules you equip, and the ammunition you shoot, were all built by players, from materials they mined from asteroids (and moons and planets) or farmed from NPCs.

I ran several corporations in "wormhole space"/ "j-space", which is basically an entire set of hundreds of star systems (in addition to the several thousand systems of "k-space", or "empire space" that the universe map covers) that are only accessible through ephemeral wormholes, and which have unique and cool properties. I later joined a medium-sized "Nullsec" alliance, and was part of a major series of wars between large alliances, mostly working as a Fleet Commander (FC) for stealth-bomber "blops" (black-ops) drops. After that I shifted over to solo-building capital ships to sell to large Nullsec corporations. Even after playing since 2011, I haven't touched all the various systems in Eve.

2. X4: Foundations

I only really got into the X series with X4, though I had owned X3 for many years, and failed several times to get hooked by it. To put it simply, the X series are first-person 4X games, where economic simulation is a really key focus. You can mine, build components, build ships, build stations, fight stuff, sell the stuff you build to NPCs, watch the NPCs fight stuff using the stuff you sold to them, etc. You can influence the actually-simulated outcomes of wars between NPC factions through economics, which is really cool. For instance, in one game I wanted one faction (Split) to take over a bunch of another faction's (Teladi) space, so I bought lots of shipbuilding materials FROM the Teladi at high cost to myself, and sold them to the Split to use or used them myself, which very quickly resulted in the Teladi being unable to replenish their fleets, and the Split taking over several Teladi systems.

There are no limits on what you can own (fleets, stations, etc) so you can absolutely build up a massive faction and eventually take over the entire universe.

1. Mass Effect Series

Rather than call out one specific game, I think Mass Effect merits mention as a unified body (including Andromeda). Mass Effect is a third-person RPG space opera, following a mostly linear storyline (unlike my usual propensity towards large sandboxes). It includes 3 'mainline' games, and one spin-off (Andromeda, that focuses more on open-world exploration than 1-3). It is a truly phenomenal series, though it struggles to hold up gameplay-wise the further we get from its release. Its writing manages to be both very human and very epic, with a cast of close-knit and memorable characters, while also managing to feel like you are having a wide-ranging impact on the world. It never feels like you're "along for the ride" in these events, which is a pitfall that many RPGs fall into (*cough* Bethesda games post-Morrowind *cough*).

If you are a fan of BG3, or DA:I (and somehow haven't played ME), this is right up your alley.

If playing it is too daunting, especially given its age, there are videos on YouTube that condense the story and events down into a mini-movie (though this obviously loses the personal choice aspect).

Honorable Mentions: Starfield, Star Citizen, and by popular demand, Elite: Dangerous

I hesitated to include these, as there is a lot of very negative reaction out there towards the first 2, and I have personal bad blood with E:D, but I feel that not to include them would be remiss towards any serious discussion of AAA space games, and everyone was (rightfully) pointing out the omission of E:D.

Starfield is of course Bethesda's reskin of their Creation Engine games... IN SPACE! Highly-anticipated, it received both very fair and very unfair criticism upon its release. Now that the Creation Kit (modding tools) are in players' hands, it has me very optimistic that it will turn into the kind of wide-AND-deep RPG we all wanted.

If you have not played a Bethesda game before... do not start here.

Start with Morrowind.

Or (for everyone who rolled their eyes reading that), start with Fallout 4. Both are much better introductions to Bethesda games. And no, New Vegas is not a Bethesda game, and the fact that Obsidian was able to eat their lunch with their own engine should not dissuade you from appreciating their actual games on their own merits (and demerits). So also play New Vegas, but don't do that in lieu of playing actual Bethesda games.

Star Citizen is a MMO space sim from Chris Roberts, the creator of Freelancer and the Wing Commander series, famous in part for Mark Hamill's starring role back in the heyday of FMV games. Star Citizen is the multiplayer MMO world counterpart to Squadron42, a singleplayer space action game that they are also currently developing (which stars a LOT of big-name actors), but which is not yet open for players to test.

Star Citizen is a sandbox, that shares much in game design structure with especially Eve Online, though that is a highly-sensitive and argued subject in the SC community. It is incredibly impressive, with about the best graphics you'll see in a video game, and in its incredible technical capabilities (like actually traversing a solar system from planet surface, to space, to planet seamlessly, sans loading screens. It it still very much in-development, and there is a lot of criticism over its funding model (they are not publisher-backed, but instead crowdfunded, first on Kickstarter, and now via ship sales). They host free-fly events regularly, so you can always try it for free, and the entry-level game packs (it's not subscription-based) give you the game + 1 ship start at ~$45.

It's worth mentioning because it is the closest thing to a true space sim out there. You really do just get dropped on a planet with whatever starting ship you have, a little money, and are turned loose to do what you want. I have had an ongoing debate with my wife about whether sandbox sims are the true final goal of all games (my opinion), and SC is a really incredible achievement even in its in-development state, as a sandbox sim.

Elite: Dangerous is a sandbox Spaceflight Sim from Frontier Games and founder David Braben, who famously made the original Elite games (which are generally considered to be largely responsible for Space Sim games as a genre), played in an online or offline world. It is incredibly expansive, only second to No Man's Sky in number of solar systems to explore, and at least somewhat based on actual scientific survey data about many of the systems, which is pretty cool. The original Elite (1984) was a space trading game, and Elite: Dangerous is still at its core about this.

It has very snappy, sometimes very unforgiving combat, and has expanded since launch to include things like planetary landings, FPS combat, and a bunch of other content, though it is all a separate purchase from the base game, under the title "Horizons". I cannot personally comment on Horizons content, as I only played the original game.

If you really like very realistic solar systems, and a much more 'laid back' experience of just Zen-jumping your way across the galaxy, E:D is a great option.

Anyways... let me know what you think!

What other AAA space games do you love? What do you think of those on this list?

I'll be making parts 2 and 3 going over Medium and Small games soon, so if you enjoyed this, stay tuned!

 

A segment on The Hill that cites The Intercept and Democracy Now, and calls out the media downplaying credible accusations of IDF mistreatment of prisoners, including prior to Oct 7? Did I wake up in upside-down world today?

 

Cindy McCain, the American director of the U.N. World Food Program, became the most prominent international official so far to declare that trapped civilians in the most cut-off part of Gaza had gone over the brink into famine.

“It’s horror,” McCain told NBC’s “Meet the Press” in an interview to air Sunday. “There is famine — full-blown famine — in the north, and it’s moving its way south.”

The panel that serves as the internationally recognized monitor for food crises said in March that northern Gaza was on the brink of famine and likely to experience it in May. Since March, northern Gaza had not received anything like the aid needed to stave off famine, a U.S. Agency for International Development humanitarian official for Gaza told The Associated Press

 

Democrats are meddling in Ohio’s Senate GOP primary at the 11th hour to boost Bernie Moreno, the candidate former President Donald Trump endorsed to face vulnerable Democratic Sen. Sherrod Brown.

Duty and Country PAC, a group affiliated with Senate Majority Leader Chuck Schumer, is spending over $2.5 million to air with a TV ad that heavily touts Moreno’s support from Trump and calls him “too conservative for Ohio.” It will begin airing on Thursday and is set to run through Tuesday’s primary.

The group is funded by Senate Majority PAC, the top Democratic outside group focused on Senate races. The apparent goal of the ad is to boost Moreno with GOP voters, and their interference in the race is a sign that they believe he would be the weakest candidate in the general election.

In a statement, Moreno campaign spokesperson Reagan McCarthy invoked Democrats’ general feeling in 2016 that Trump would be the easiest candidate for Hillary Clinton to beat. “The same thing is going to happen to Sherrod Brown this year,” McCarthy said.

This is such a playing-with-fire tactic...

If y'all wonder why we're constantly seeing races between the DNC candidates and extremist Trumpers, know that it's at least in part because the DNC is boosting them. "Don't vote for white supremacists" works better as a talking point if you make sure your opponents are white supremacists, but badly if your gambit doesn't pay off.

And guess what... they got what they wanted.

Trump’s endorsee, auto-dealer magnate Bernie Moreno, beat State Senator (and Cleveland Guardians co-owner) Matt Dolan and Secretary of State Frank LaRose decisively on March 19. With over 96 percent percent of the expected vote in, Moreno is winning just over half the total votes and leading by Dolan by 18 percent. It’s a broad-based victory, since Moreno is ahead in all of Ohio’s 88 counties.

Of course Ohio has 88 counties...

"Now it's on you, Ohio Democrat voters, to vote super hard to make sure a white supremacist isn't elected in the General!" - Sincerely, the SuperPAC that helped put a white supremacist in the General

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