robinm

joined 1 year ago
[–] [email protected] 2 points 9 months ago

Interesting idea indeed. I've never used async yet, but I'm always surprised at how the problem space seems to be much more complicated than what it initially looks like.

[–] [email protected] 8 points 9 months ago (1 children)

You shouldn't, it's short and interesting

[–] [email protected] 1 points 9 months ago (1 children)

I have a non-breaking space on my layout since 10 years, and a friend recently added a non-breaking hyphen to his. Appart from search that doesn't do automatic conversion I didn't noticed issues.

[–] [email protected] 1 points 9 months ago

Looks nice. It has a very good “wooow” effect

[–] [email protected] 11 points 9 months ago

I would have liked a link to the LKLM thread. Usually they are quite informative

[–] [email protected] 4 points 9 months ago* (last edited 9 months ago)

I use a 42 key layout modified from bépo (french dvorak inspired layout) with the altgr layer of ergol. Go check this altgr layer it's awesome for programming, and there is a version compatible for qwerty and lafayette.

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[–] [email protected] 4 points 9 months ago

Yeah, this make sence

[–] [email protected] 9 points 9 months ago (7 children)

It's also what I understood from what I read but I assume it was just a poor choice of word. Debug symbols are way too important for debugging to be stripped by default.

[–] [email protected] 5 points 9 months ago

That's a really good explanation. I would just add that I find easier to search for orphans with git log --graph --reflog than using `git reflog directly, especially if it's one of the top entries in the reflog.

[–] [email protected] 1 points 9 months ago (1 children)

If you have references explain why and how that it’s easier to port C to a new architecture by creating a new compiler from scratch than to either create a backend for llvm (and soon gcc) or to create a minimal wasm executor (like what zig is doing) to this new architecture I’m interested. And of course I talking about new architectures because it’s much easier to recreate something that as already be done before.

[–] [email protected] 5 points 9 months ago

I’m not familiar with C tooling, but I have done multiple projects in C++ (in a professionnel environnement) and AFAIK the tooling is the same. Tooling to C++ is a nightmare, and that’s and understatement. Most of the difficulty is self inflicted like not using cmake/meson but a custom build system, relying on system library instead of using Conan or vcpkg, not using smart-pointers,… but adding basically anything (LSP, code coverage, a new dependency, clang-format, clang-tidy, …) is horrible in those environments. And if you compare the quality of those tools to the one of other language, they are not even close. For exemple the lint given by clang-tidy to the one of Rust clippy.

If it took no more than an hour to add any of those tools to a legacy C project, then yes it would be disingenuous to not compare C + tooling with Rust, but unfortunately it’s not.

[–] [email protected] 1 points 11 months ago* (last edited 11 months ago)

That’s a very, very good read on how to make a very complex C project safer in practice. To sum-up: make it possible to introduce new module in a memory safe language (Rust in this case), make it harder to write bugs in C since the C part is not going to disappear overnight, and use as much tooling as you can to find any existing or newly introduced bugs (both memory bugs a logique error).

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