meant2live218

joined 1 year ago
[–] [email protected] 1 points 16 hours ago

Bought it, gonna give it a shot tonight. I remember hearing about this while on a bus to class maybe 7 years ago, and even though I wasn't a Spelunky guy, I wanted this thing immediately. Derek Yu seems to have a pretty good handle on how to make a compelling game, so I'm looking forward to seeing this collaborative project.

[–] [email protected] 2 points 4 days ago

I believe Erdogan (and Turkey in general) were big players in getting the wheat trade deal settled, as well as the prisoner exchange, though I could be misremembering. It's just a weird situation of Erdogan having a history of centralizing power, but also making moves to be more relevant on the global stage.

[–] [email protected] 6 points 2 weeks ago

Why is this a news article? Why is this posted to this community? It's a well written article, but it carries no new news, and is just an article by the author of a book that's about to go on sale.

[–] [email protected] 2 points 3 weeks ago

This game gave me my first real experience of melancholy. A sort of bittersweet sadness, born of what was and what could have been.

[–] [email protected] 2 points 3 weeks ago (2 children)

To the Moon is an awesome little narrative. One of the games that reminded me that there's room to feel feelings in games. And the main theme song (I think performed by Laura Shigihara?) is one of my favorite pieces of music to come from a game.

[–] [email protected] 1 points 3 weeks ago

I probably won't end up playing this, as I'm bad at this kind of game, but man does it have styleeeeee.

[–] [email protected] 3 points 3 weeks ago

It still exists, but a lot of communities shut down after official matchmaking was implemented.

[–] [email protected] 21 points 3 weeks ago (3 children)

Back in the golden days of community servers, it sure as heck didn't.

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago)

For anyone not into PokemonTCG, this looks like PokemonTCG but will play with different cards and different rules. Energy is different (it looks like you have energy in an Energy Zone instead of attaching to individual mons), the battlefield is different (3 bench spots instead of 5), and so far the cards look to be simplified from actual existing cards.

I believe last time they showed it off it was something like 2 free packs a day, and trading is included (unlike the current digital platform, Pokemon TCG Live).

So overall, it's probably a fairly different game that's looking to simplify the gameplay and introduce the entire "collect and play" thing to people for free. Hook them in with this, and maybe get some people invested in playing "real" PTCG.

[–] [email protected] 2 points 1 month ago

Honestly, Pokemon is one of the games with fewer money issues than other TCGs. A tier 1 deck in Pokemon costs $30-$120 for Standard format, which is what most people play, apparently. JustinBasil has good posts detailing the decks and key cards, as well as strategies and example gameplay videos.

I say this coming from MtG, where that price point is only really something you can do in Pauper (commons only format), and a Standard deck will cost $50-230, a Pioneer deck will cost $120-380, and a Modern deck will cost $270-700. In Magic, the most powerful cards (for competitive 60 card play) is the credit card.

Pretty sure YuGiOh and One Piece and Lorcana and Flesh&Blood and Digimon also have more expensive decks than Pokemon. Obviously, Pokemon can get expensive once you try to bring out your deck with special art and special foil versions, but for just obtaining usable competitive game pieces, it's basically the cheapest thing around.

[–] [email protected] 16 points 1 month ago (1 children)

Maybe I'm crazy entitled, but I feel like if I'm spending a few hundred dollars on this piece of hardware, I shouldn't have to pay an additional fee to get some of its basic built-in features to work well.

[–] [email protected] 1 points 1 month ago

Embracer doesn't really make a game good or bad. The harm they've brought to the industry has more to do with their acquisition of studios and then closing them down after realizing they've overextended themselves. In the early days, they were looked at as a potential boon to the industry, offering pay stability for studios with their size, but obviously they made some poor choices and have done irreparable damage to many developers' lives.

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