Some of them are a bit oversimplified. For example, the so-called “fear of long words” is actually specifically supposed to be referring to an anxiety about misspelling or mispronouncing long words, which is a slightly more sensible and relatable phenomenon. Then there apparently some that are just made up, like apparently the palindrome ones.
leggettc18
Yes, but until we have a systematic change to remove tipping and pay them a livable wage, not tipping results in them having less money. So either don’t go to the restaurant, or tip. With the knowledge of the system that we have, Going to the restaurant and not tipping is a scummy move in the US. Doesn’t matter who’s at fault for the situation being shitty.
Peter Dinklage didn’t actually post this. The original picture is of a family who let a three year old decorate a tree. Someone took that picture, made the Peter Dinklage account and posted this posing as him. Allegedly. I think it’s kinda funny, but with that background info maybe in poor taste.
God damn, I love how relevant and memeable this game still is to this day.
Terraria is less survival sandbox and more metroidvania. It garnered a lot of surface level comparisons to Minecraft (randomly generated world, building a base, caving required to find ores to smelt into bars to get better tools/armor), but Terraria has all of that as ways to progress and grow stronger instead of just being things you can do in the sandbox for fun/survival. It’s less about survival and more about finding ways to increase your DPS/Mobility/Defense to fight bosses. Although you can still flex your creativity to make visually appealing bases (and you want to have multiple, one in each non-evil biome and one underground, trust me).
Elon Musk: madatgascar
This gives big “all video game things are ‘a Nintendo’” energy.
Yes, it’s a bad game. You’re allowed to like it anyway, I love it as well. It is charming, and I have fond memories with it, but it has pretty major technical and design flaws. The tag barrel system and the ability to only collect certain collectables as certain kongs (namely the blueprints) adds hours of pointless backtracking. Then there’s also the fact that it barely runs on the n64 and lags all the time. Rare introduced a crude delta time implementation that sped up the player’s movement to compensate, but that causes all kinds of jank and issues with the collision. A common saying in the speed run community is that “walls are optional” in DK64. Now from what I understand, you do have to try to clip through a wall, but not very hard (and I have seen people clip out of bounds accidentally in certain areas as well).
If you must play that game nowadays, I recommend using the “tag anywhere” patch, which lets you switch kongs with the dpad, and the “free trade agreement”patch, which makes it so blueprints and golden bananas can be picked up by any Kong. And play it on Project64. It cuts out most of the lag which circumvents most of that weird speed up jank, in addition to just being a smoother experience.
This is exactly how I feel about DK64. Except I’m aware that I’m delusional and nostalgic and would not leave a recommendation for it lol
Dude I just got my car battery replaced, let me breathe.
Well there’s a few things for early at home games, for one the instruction booklets were actually worth a damn, often containing the story, tutorial, and more. Also, size was at much more of a premium, so since instruction manuals were a thing, it was considered a waste to have all of that stuff in the game itself. I’m sure there are exceptions but that’s the general idea.
Much as I lament the loss of good instruction manuals, it’s understandable why they went away in light of why they were necessary before.