jounniy

joined 1 year ago
[–] [email protected] 1 points 2 days ago

Please. Its not that bad. Baldurs Gate is a nice place. With a lot of crimes. And horrible Living conditions. There are also a lot of politicians. Did I mention all the noise reporters...? Okay maybe it's that bad.

[–] [email protected] 3 points 1 week ago (1 children)

Thanks. He seems like a really cool guy.

[–] [email protected] 2 points 2 weeks ago (3 children)

Who ist this guy?

[–] [email protected] 3 points 1 month ago

Ah yes. Good ol' Volo. Nice to see him from time to time. I should use his books more often.

[–] [email protected] 6 points 1 month ago* (last edited 1 month ago) (1 children)

Fortunes Favor doesn't seem like the optimal spell to use in a situation like this (even if you could). Unless the games include no social component, enhance ability would be better.

About the house rule: I get why you'd use the rule for simplicity, but especially if your not playing a cleric, but instead a wizard or an artificer, it seems weird to make the PC a chosen one by having those spells.

I usually give NPCs a set selection of spells they use. But this set is only their prepared spell-list, it varies depending on the NPC and most preparation-casters will have access to the other spells on their list, should the need arise (as it most likely won't, so there is no extra work on my part).

[–] [email protected] 2 points 2 months ago

Oh. That sounds very interesting. Thanks.

[–] [email protected] 2 points 2 months ago (2 children)

Who's Aribeth?

[–] [email protected] 1 points 3 months ago

Ah. I see. I think I understand the notion, but if an approach to a map is changing it along with its respective lore, then I prefer just making my own cities alltogether. It's part of the realms lore that not everything is a gigantic floating city. There are those of Netheril if you want some.

[–] [email protected] 21 points 3 months ago* (last edited 3 months ago)

Probably. An author once wrote this piece of conversation:

"Wait? You can transform matter. Thats magic." "Your people can use metal to fly over buildings." "Of course they can. It makes perfect sense."

Having a world, where "magic" actually exist raises a lot of questions about some conventional expressions and cultural aspects.

[–] [email protected] 1 points 3 months ago

Yeah. I've seen some of it and it looks quite promising. Unfortunately, I'm one of those DMs who, for the love of his life, can't make a campaign with self-made stuff as it always ends in hyper fixation and over preparing on some parts, but complete lack of direction in others. I'm trying to get better, but modules just take of so much of that pressure, allowing me to fill in the gaps with actually well thought out content.

But if any DM wants to run a campaign in the places I so smugly called the ,,forgotten" part of the realms, then I'm always happy to see it.

[–] [email protected] 2 points 3 months ago (2 children)

Where is this city?

[–] [email protected] 0 points 3 months ago (2 children)

I'm afraid I don't have the time to do so right now, but thanks for the suggestion.

I think its strongly connected to how many of your campaigns use modules, as with the exception of ToA, every module settled in the material plane takes place in the colored region and near it. And as lore for the 15th century DR is only well developed for the sword coast, I personally tend to stage my campaigns there.

 
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submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 
 
 
 
 
 
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