Problem is it is used to clean out copyleft too. Copyleft is a social good version of copyright. Using AI to wash it away, along with authorship, is not ok. Lots of open source wouldn't have taken over if it wasn't for stickiness of copyleft breaking "the tragedy of the commons".
jabjoe
Blender used to get a lot of stick about it's UI, but it's now it's doing amazingly well. It seams to be freeing 3D from Autodesk.
GIMP seams to be going through a bit of a development phase and after GTK3 move is complete, other features will get the that development. It could be interesting few years.
As for trying RISC OS, no where is especially active to be honest. Though it can be run on Raspberry Pi. The big thing it still does best is save dialogs. Just drag into a file manager window. For the decades after leaving RISC OS I have to copy paste directory paths like a primitive! The ROX Linux desktop gives you a bit of a taste of it, but only ROX apps have the dialog magic. Last I run RISC OS was ArcEmu to play Bug Hunter 1 & 2. I did some open source work on RPCEmu to run games I made as a kid. I should run it again to show the kids what I was doing at their age!
My point is intuitive isn't the same for everyone.
GIMP doesn't come from a clone of PS. It has it's own history and its users are used to it as it is. Any change to be a PS clone isn't what it's existing users (and developers) want. Forks to do this have come and gone. Single window mode is all that came out of mainline GIMP to appeal to PS users. This is part of a thing with open source, it's not possible to force something on the developers. You have to fork, work hard, win people over and become the new main branch. GIMP mainline keeps winning those battles.
Edit: oh and I am totally a freak in my software background outside of British computer people my age.
To you. It fit me like a glove straight away. It just made sense to me. It's quite RISC OS like with the multiple windows thing. I used it first in about 1999 when flirting with Linux (CorelLinux) after Acorn and before Windows. Then switch about 2006 when where I was clamped down on pirate software at the workplace and bought PS for artists.
Coming from RISC OS art programs, I found GIMP's UI perfectly intuitive. I had used PS for a few years after Acorn and before GIMP. It's just different UI paradigms.
I think Remain spent too long trying to counter Leaver lies. Leave just sprayed them out, not caring. Remain should have been making the case for the EU. (Though industrial scale lying is a news regulation issue. It not balance to give both sides equal time when one side is bullshiting.)
You didn't MapMen. 😃 You can't just do it on population numbers because minorities can end up completely unrepresented. You have to include more factors than just population numbers. But it certainty should be kept apart from politicians, and it be criminal for them to rig it....
Yer I read. It goes by another name in the UK.
I'm not sure there is a perfectly solution. Mapmen cover it very well (and it's funny as always).
Ah, clearly not what I thought then. Please explain! 😃
Mmm I know what you are saying but I used to work with a lot of 3D game artists. All but a few hated Blender and said they found it counter-intuitive. But really it was that it wasn't just like 3DS Max and Maya (and it is a bit like Max to be honest). I'm delight over a decade later it's use has ballooned anyway.
During the same time in games, they switch all the non-2D artists to GIMP to save money. Every time I went into the animation room for something, I could hear "GIMP can't do X or Y" and every time I could show them how it could. They didn't want to try and were confused/cross it wasn't PS.