godzilla_lives

joined 8 months ago
 

Babe wake up, new Jesse Welles just dropped.


There is promise in the morning

There is power in the blood

folks drink it for the feeling

I just drink jus because

I do what John Denver tells me

I wanna do right, don’t let anyone fail me

Let it be me

And only me

Let it be me

And only me

Let it be me and only me

Who fails me

[–] [email protected] 1 points 4 months ago

Yeah, dude's lyrics can hit like a truck some times.

[–] [email protected] 2 points 4 months ago

Glad you enjoyed!

6
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 

Yeah I gotta keep moving

Keep moving on

Almost every night, something ain't right

But I can't tell what's wrong

[–] [email protected] 3 points 4 months ago (1 children)

Oh snap, thanks for catching that! I edited the title.

As a cleverly written and somewhat complex personal story, Infinite shines. It’s got compelling characters that make you care, and then it puts those characters through the wringer in their search for contentment.

That's a great point I hadn't considered, and can't believe I hadn't. Rapture felt like its own character to the story in a way that Colombia never really did, but it's undeniable how well-done the characterization between them was.

[–] [email protected] 3 points 4 months ago (4 children)

Then why even comment? I'm sorry, I don't understand. Have a good day!

[–] [email protected] 7 points 4 months ago (1 children)

As McLuhan put it, “the medium is the message” and video games inherently work better through a synthesis of gameplay and story, without one dominating over the other. Games that lean too far in one direction or the other (Metal Gear Solid’s interminably long cut-scenes for instance) take you too far out of the gaming medium and too far into other, more detached mediums.

Absolutely banger take, I agree completely. Games have a difficult needle to thread, unlike a book or movie that can be strictly narrative-based, a video game has to somehow give the player enough agency while taking it away to allow the story to progress. And now I have DND on the mind again.

I'm reminded of a comment my older brother made about Final Fantasy X, all those years ago. He described it as basically playing a movie. Go figure, I liked the cutscenes!

[–] [email protected] 13 points 4 months ago

<3 I appreciate you.

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago) (6 children)

That's great! I remember myself enjoying the gameplay a lot, and it ran surprisingly well on my PC at the time. Any thoughts beyond that, anything about the article specifically? The article isn't over here saying, "This award-winning game was bad!" it's more so trying to take a closer look at the story and themes of the game as a whole from a 2024 perspective and how our current world can reflect them. Though to be fair (tm), it is definitely meant to be a click-bait article that's part of a greater "Spicey Takes" section.

67
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 

Thought this was a fun article to read, wanted to share. I think it's interesting that as societal and political views at large shift in the 2020s, it's good to go back and reevaluate how narratives are portrayed even as recently as 2015.

FTA:

The crucible of how the game treats its profundity is in the relation between its white Founders faction, which is in power, and its rebellious Vox Populi, who are attempting to liberate the oppressed racial and political classes of Columbia. The player stands between these two forces, doing tasks for each in turn, eventually learning that both are insufficient in creating a good reality. As Chris Franklin highlighted in a recent video, this is a common refrain in projects that Levine has worked on: putting the player in the position of a mediating force between two extremes. The player can feel pulled, and compelled, toward different directions while ultimately being forced down a particular path. Playing as a character who is terminally in the middle of the road allows us to point fingers at any insufficiencies we see in the world around us — as King put it, “gamers like to feel smart,” and seeing the gaps of logic in the various worldviews on display can make us feel like clever social analysts. A player uses magic in their left hand while holding a gun in their right hand in a screenshot from BioShock Infinite.

From the vantage of 2024, it seems that one of the key problems of Infinite’s view from nowhere is infinity itself. No matter your viewpoint, Infinite seems to present you with some ideas that might align with your vision of the world and others that might challenge you. This is probably an admirable goal — art can give us perspectives on the world that we don’t yet understand, and that’s one of the many ways that creative expression can change us.

If there’s an issue here that generates the endless debates about whether Infinite is good, it’s that the game does not provoke us with a particular person’s, group’s, or ideology’s perspective. Instead, it just confronts us with the idea that many different ways of existing in the world are real, and any of them taken to their logical extreme will exclude all others. What produces the “both sides” problems of Infinite is a problem of imagination. Infinite is a universe of plural worlds, and if any of them takes over fully, everything goes bad.


Full disclosure, I was disappointed in the majority of the replies this got when I first posted it, and as a knee-jerk reaction I took it down. But I encourage you to at least read the quotes.

[–] [email protected] 4 points 4 months ago* (last edited 4 months ago)

This breaks my fucking heart.

I was in and out of children's hospitals from birth to legal adulthood. The fact that these children and their parents are being forced to feel fear, hopelessness, rage, on top of all the fear and stress they must feel, just fucking God dammit I don't know how I'm supposed to stop drinking in 2024 man God Almighty

[–] [email protected] 6 points 4 months ago

Faaaantastic! This actually could be pretty dope.

[–] [email protected] 2 points 4 months ago

I'm very happy to hear that :)

 

When the guitar comes in at 1:57 🤤

[–] [email protected] 3 points 4 months ago* (last edited 4 months ago) (3 children)

BRB, loading my shotgun with birdshot.

Hm I need a shotgun.

[–] [email protected] 4 points 4 months ago (1 children)

You're very welcome, I'm glad you liked it! I'm kind of obsessed with this guy and his band, lol. Here's another good one.

 

Alejandro Otero, owner of the Naples, Florida, home struck by the debris, was not home when part of a battery pack from the International Space Station crashed through his home on March 8. His son Daniel, 19, was home but escaped injury. NASA has confirmed the 1.6-pound object, made of the metal alloy Inconel, was part of a battery pack jettisoned from the space station in 2021.

An attorney for the Otero family, Mica Nguyen Worthy, told Ars that she has asked NASA for "in excess of $80,000" for non-insured property damage loss, business interruption damages, emotional and mental anguish damages, and the costs for assistance from third parties.

"We intentionally kept it very reasonable because we did not want it to appear to NASA that my clients are seeking a windfall," Worthy said.

Seems reasonable to me. If I accidentally caused damages to someone's home, I'd certainly be held liable. But, I'm just some guy.

 

Alt text: An image of our moon against a black starless sky. It is in the waxing gibbous phase, and you are able to see about fifty-five percent of the celestial body.


Think I'm getting the hang of this thing! Shot with my Canon Rebel T7 and a 300mm lens, ISO 100, f/5.6, 1/125 shutter speed.

 

Happy anniversary!

 

As soon as Apple announced its plans to inject generative AI into the iPhone, it was as good as official: The technology is now all but unavoidable. Large language models will soon lurk on most of the world’s smartphones, generating images and text in messaging and email apps. AI has already colonized web search, appearing in Google and Bing. OpenAI, the $80 billion start-up that has partnered with Apple and Microsoft, feels ubiquitous; the auto-generated products of its ChatGPTs and DALL-Es are everywhere. And for a growing number of consumers, that’s a problem.

Rarely has a technology risen—or been forced—into prominence amid such controversy and consumer anxiety. Certainly, some Americans are excited about AI, though a majority said in a recent survey, for instance, that they are concerned AI will increase unemployment; in another, three out of four said they believe it will be abused to interfere with the upcoming presidential election. And many AI products have failed to impress. The launch of Google’s “AI Overview” was a disaster; the search giant’s new bot cheerfully told users to add glue to pizza and that potentially poisonous mushrooms were safe to eat. Meanwhile, OpenAI has been mired in scandal, incensing former employees with a controversial nondisclosure agreement and allegedly ripping off one of the world’s most famous actors for a voice-assistant product. Thus far, much of the resistance to the spread of AI has come from watchdog groups, concerned citizens, and creators worried about their livelihood. Now a consumer backlash to the technology has begun to unfold as well—so much so that a market has sprung up to capitalize on it.


Obligatory "fuck 99.9999% of all AI use-cases, the people who make them, and the techbros that push them."

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