godot

joined 1 year ago
[–] [email protected] 36 points 2 days ago* (last edited 2 days ago) (1 children)

Buncha dumb fucks. Get ready to learn about the Supremacy Clause, hicks.

President Vance is going to skullfuck you into twenty years of Y’allqaeda Law. You don’t get to pick which Republican policies you like.

[–] [email protected] 3 points 6 months ago

I’ve had an argument with a CEC about whether brown sauce or demi-glace is the mother sauce. Quote from Escoffier:

“[Demi-glace] is the base of all the other smaller brown sauces.”

He also says demi-glace is “Espagnole sauce having reached the limit of perfection.” It’s not crazy to say they’re the same sauce, just that one is actually done.

Functionally it’s true, you just don’t use brown sauce as an ingredient for much if anything other than demi. Or more commonly just buy the demi to save space and time.

[–] [email protected] 3 points 6 months ago

Escoffier’s version includes veal, but it is made using milk. Page 21.

https://archive.org/details/cu31924000610117/page/21/mode/1up

[–] [email protected] 0 points 9 months ago* (last edited 9 months ago) (2 children)

Yeah, to be honest my point is there are many good games out there. That said...

  • Pathfinder: Fantasy in the classic D&D style, branched off after 3.5ed. Three action economy is gooooood once you're used to it. Lots of dice.
  • Blades in the Dark: Steampunk horror fantasy. The most beautifully designed system I've played. Dice pool game that's easy to pick up and master, flavor for days, fantastic narrative control for the players and GM, easy to run. Even people who will never play Blades need to read the book, it has several concepts that can change how any GM or DM runs their games.
  • Call of Cthulhu: d100 horror game about staring into the face of a cold, uncaring universe. The cashmere scarf of tabletop RPGs, just oozes luxury. The way the math on skills works is so perfectly suited to CoC's style of horror it's uncanny. Delta Green is a great variant if you want to an SCP or X-Files game.
  • Savage Worlds: Action Movie! The Game. Universal system, can be used for most any genre. When it was written it was considered pretty fast to play, now it's about average. Swingy combat. I use it when I run a system not covered by other games, for me mostly 1920-1950s era detective stories. The surface level rules are intuitive, but the GM needs better system knowledge.
  • Fate: Very high concept storytelling game. Players and GMs both have the ability to influence the narrative of the scene. The game I had the hardest time learning, not because of the game itself is hard but because I had to change the way I think about TTRPGs.
  • Vampire: Vampires in the modern world. Dice pool system. I like the newest edition a lot, I think it's pretty elegant. Can get weird.
  • GURPS: The ultimate multipurpose game. Build any character in any setting. ANY setting. Building characters is a horrible slog, but the rules are... surprisingly simple in practice, at the discretion of the GM. A lot of work in prep, but when it's right, it's very right. The Film Reroll podcast plays through movies using it, highly recommend listening to a movie run by Paulo (Home Alone, maybe) to get an idea of the system.
  • Shadow of the Demon Lord: Grimdark or horror fantasy. d20 system, very easy for D&D players to learn.
  • Dread: Extreme rules light horror game. Tasks are resolved with a Jenga tower. The GM creates a horror scenario. Anytime the GM wants to increase the tension or the players are in danger trying to do something, a player pulls a block (or two, or three). When the tower falls the player who knocked it over dies. Players can sacrifice their life to accomplish a heroic action by knocking over the tower intentionally. That's all the rules.
  • Worlds Without Number: Fantasy. Sort of another branch off AD&D. A nicely designed mix of Old School Renaissance and some modern conveniences. Very, very good worldbuilding tools. Free, to some extent.
  • Mothership: d100 sci-fi horror system, more barebones than CoC. Very easy to pick up and build characters fast, which is good, 'cause they're going to die.
  • Numenera: Weird sort of futuristic/fantasy setting. One of the easiest systems I've ever run, super easy to adjust on the fly. Maybe a little too complicated to explain in a few sentences.
  • Mork Borg: Old school, original D&D turned emo. Can be played straight or as satire.
  • Everyone is John: A comedy game, very rules light, where the players take turns controlling the same character, John. They try to accomplish hilarious tasks. Gets weird. My John flew the USS Enterprise-D into a sun once. Free.

For people who want high fantasy but not D&D, I'd recommend Pathfinder 2e. For people who want something a little more dangerous and stripped down and are coming from D&D, Worlds Without Number. For anyone I recommend Call of Cthulhu and Dread. Everyone should read Blades in the Dark, even if they don't want to play in the setting.

Also, from the other comments below: Traveller: Space Adventures! The Game. The rumor is Firefly was based on Joss Whedon's Traveller game, and that's how Traveller plays. Amazing character creation system that lets players control some of their background, but mirrors real life in that not everything goes as planned. The setting is very, very deep. I admit I would probably play Scum and Villainy (Blades in the Dark in Space) or Stars Without Number (the predecessor to WWN) instead, but it's up there. The One Ring Roleplaying Game: Very much a system to play stories not just in Middle Earth but in the style of LotR. I have not played this and have no intent to do so, but it's clever in its own little hobbit hole way. I have read it. Cool dice.

I haven't read Shadowdark or Pugmire. Shadowdark looks, for my purposes, similar to Worlds Without Number or Shadow of the Demon Lord. As for Pugmire I use Mouseguard for my Redwall adjacent stuff, but I would sit in a few sessions for sure.

[–] [email protected] 1 points 9 months ago* (last edited 9 months ago) (4 children)

Everything people are scared Tencent might do to D&D has already been done by Hasbro: the MMORPG conversion (4th edition), canning all the staff (happens every few years, and to Magic too), adding DLC (just take a look at the current official app), walling off the garden (three tries on that one: once with 4th, once recently with the OGL stuff, and once with the limitations on animations in map applications), even the movie.

D&D the rules system has been a corpse for years, that the designers managed to make 5th into a passable game is a miracle. Play Pathfinder, Blades in the Dark, Call of Cthulhu, Savage Worlds, Fate, Vampire, GURPS, Shadow of the Demon Lord, Dread, Worlds Without Number, Mothership, Numenera, Mork Borg, Everyone is John, any of the dozen variations on those games, or one of the hundreds of other options not yet listed. They pretty much all run as well if not better than D&D.

[–] [email protected] 29 points 10 months ago (1 children)

Millennia!

And when he had made a scourge of small cords, he drove them all out of the temple, and the sheep, and the oxen; and poured out the changers' money, and overthrew the tables; And said unto them that sold doves, Take these things hence; make not my Father's house a house of merchandise.

John 2:15-16

[–] [email protected] 13 points 10 months ago (4 children)

Now you may find it inconceivable or at the very least a bit unlikely that the relative position of the planets and the stars could have a special, deep significance or meaning that exclusively applies to only you.

But let me give you my assurance that these forecasts and predictions are all based on solid, scientific, documented evidence, so you would have to be some kind of moron not to realize that every single one of them is absolutely true.