count_dongulus

joined 1 year ago
[โ€“] [email protected] 12 points 5 days ago* (last edited 5 days ago)

Had em in a poverty state 20 years ago ๐Ÿคท

[โ€“] [email protected] 221 points 5 days ago (22 children)

750 a year? Wtf is this retard smoking. Cost for land, hay storage, water, vet, and farrier. Human time cost to feed them twice a day, get rid of or spread the shit. Blanket, saddle, bridle. You're looking at a few thousand a year minus the time sink.

[โ€“] [email protected] 11 points 1 week ago (1 children)

Food Network sales execs looking at this

[โ€“] [email protected] 52 points 1 week ago (19 children)

People talk about filter bubbles, but there's a nuance here: on Lemmy, you're not being served up whatever the platform owners think you should see from an opaque algorithm. You're going to, by default, see cesspool content. You have to choose to block it.

[โ€“] [email protected] 33 points 2 weeks ago

They'll just say the president is lying and trying to do a power grab.

[โ€“] [email protected] 3 points 2 weeks ago

Yeah my first gaming pc was like...a crappy HP desktop with an Nvidia 6600 that I plugged in. Worked great for Age of Mythology lol

[โ€“] [email protected] 1 points 2 weeks ago

Oh yeah, I read about that! Not really ML, but pretty much what I'd like more games to have.

[โ€“] [email protected] 23 points 2 weeks ago (4 children)

I'm glad that many kids are into PC gaming, at least. That's still a decent vector into computer proficiency and a little hardware knowledge.

[โ€“] [email protected] 2 points 2 weeks ago (1 children)

Oh that's really interesting; I hadn't considered racing games as a genre to benefit from this type of machine learning. I guess I figured there's not so much to AI there that it's necessary, at least when we already know the "ideal lap line" for cars to follow, but yeah it gets a lot harder when considering other drivers on the track and a huge array of unique car models with their own handling and performance characteristics.

[โ€“] [email protected] 3 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I wouldn't mind an AI using unorthodox strategies, but yeah that's a good point that fine tuning it to be fun is a big challenge. Speaking of "non-player-like behavior", I wonder if AI could be used to find multiplayer exploits sooner, though the problem there is you don't really have much training data besides QA and playtesters before a full release.

[โ€“] [email protected] 9 points 2 weeks ago

I'm not into fighting games, but that's pretty neat! I hope the industry follows suit if people like how it works in Street Fighter 6.

 

Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it's not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision tree based AI? Are any under development? I know AI can be resource intensive, but it seems that at least turn based games could employ it.

[โ€“] [email protected] 3 points 2 weeks ago (1 children)

I think it superficially seems inclusive because the overwhelming majority, over 90%, of Chinese citizens are the same ethnicity of Han Chinese.

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